属性

参考

模式

编辑模式

菜单

骨架 ‣ 骨骼设置‣ …

快捷键

Shift-W, Shift-Ctrl-W, Alt-W

骨骼的大部分属性(除了变形的)在每一个骨骼的面板,在 编辑模式Bones骨骼) 标签中。让我们详细说明一下。

Note that some of them are also available in the 3D Viewport, through the three pop-up menus within the same entry:

  • 切换设置: Shift-W or Armature ‣ Bone Settings ‣ Toggle a Setting

  • 启用设置: Shift-Ctrl-W 或 Armature ‣ Bone Settings ‣ Enable a Setting

  • 禁用设置: Alt-W or Armature ‣ Bone Settings ‣ Disable a Setting

显示线框

始终将骨骼显示为线框。

形变

(也可以按 Shift-W ‣ (Deform, …)).

Multiply Vertex Group by Envelope 通过封套乘以顶点组

(也可以按 Shift-W ‣ (Multiply Vertex Group by Envelope, …))。

这些设置控制骨骼如何影响其几何体与骨骼的关节半径。这将在 蒙皮部分 细讲。

Inherit Rotation 继承旋转

The bone automatically rotates together with its parent in Pose Mode. For more details, see the relations page.

锁定

(also Shift-W ‣ (Locked, …)) This will prevent all editing of the bone in Edit Mode; see bone locking.