SkeletonIK

Inherits: Node < Object

Category: Core

Brief Description

Properties

floatinterpolation
Vector3magnet
intmax_iterations
floatmin_distance
booloverride_tip_basis
Stringroot_bone
Transformtarget
NodePathtarget_node
Stringtip_bone
booluse_magnet

Methods

Skeletonget_parent_skeleton ( ) const
boolis_running ( )
voidstart ( bool one_time=false )
voidstop ( )

Property Descriptions

Setterset_interpolation(value)
Getterget_interpolation()

Setterset_magnet_position(value)
Getterget_magnet_position()

  • int max_iterations
Setterset_max_iterations(value)
Getterget_max_iterations()

Setterset_min_distance(value)
Getterget_min_distance()

  • bool override_tip_basis
Setterset_override_tip_basis(value)
Getteris_override_tip_basis()

Setterset_root_bone(value)
Getterget_root_bone()

Setterset_target_transform(value)
Getterget_target_transform()

Setterset_target_node(value)
Getterget_target_node()

Setterset_tip_bone(value)
Getterget_tip_bone()

Setterset_use_magnet(value)
Getteris_using_magnet()

Method Descriptions


  • bool is_running ( )

  • void start ( bool one_time=false )

  • void stop ( )