OmniLight
Inherits: Light < VisualInstance < Spatial < Node < Object
Category: Core
Brief Description
Omnidirectional light, such as a light bulb or a candle.
Properties
float | omni_attenuation |
float | omni_range |
ShadowDetail | omni_shadow_detail |
ShadowMode | omni_shadow_mode |
Enumerations
enum ShadowMode:
- SHADOW_DUAL_PARABOLOID = 0
- SHADOW_CUBE = 1
enum ShadowDetail:
- SHADOW_DETAIL_VERTICAL = 0
- SHADOW_DETAIL_HORIZONTAL = 1
Description
An Omnidirectional light is a type of Light that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters.
Tutorials
Property Descriptions
- float omni_attenuation
Setter | set_param(value) |
Getter | get_param() |
The light’s attenuation (drop-off) curve. A number of presets are available in the Inspector.
- float omni_range
Setter | set_param(value) |
Getter | get_param() |
Maximum distance the light affects.
- ShadowDetail omni_shadow_detail
Setter | set_shadow_detail(value) |
Getter | get_shadow_detail() |
See ShadowDetail.
- ShadowMode omni_shadow_mode
Setter | set_shadow_mode(value) |
Getter | get_shadow_mode() |
See ShadowMode.