Environment

Inherits: Resource < Reference < Object

Category: Core

Brief Description

Resource for environment nodes (like WorldEnvironment) that define multiple rendering options.

Properties

floatadjustment_brightness
Textureadjustment_color_correction
floatadjustment_contrast
booladjustment_enabled
floatadjustment_saturation
Colorambient_light_color
floatambient_light_energy
floatambient_light_sky_contribution
boolauto_exposure_enabled
floatauto_exposure_max_luma
floatauto_exposure_min_luma
floatauto_exposure_scale
floatauto_exposure_speed
intbackground_canvas_max_layer
Colorbackground_color
floatbackground_energy
BGModebackground_mode
Skybackground_sky
floatbackground_sky_custom_fov
Basisbackground_sky_orientation
Vector3background_sky_rotation
Vector3background_sky_rotation_degrees
floatdof_blur_far_amount
floatdof_blur_far_distance
booldof_blur_far_enabled
DOFBlurQualitydof_blur_far_quality
floatdof_blur_far_transition
floatdof_blur_near_amount
floatdof_blur_near_distance
booldof_blur_near_enabled
DOFBlurQualitydof_blur_near_quality
floatdof_blur_near_transition
Colorfog_color
floatfog_depth_begin
floatfog_depth_curve
boolfog_depth_enabled
floatfog_depth_end
boolfog_enabled
floatfog_height_curve
boolfog_height_enabled
floatfog_height_max
floatfog_height_min
floatfog_sun_amount
Colorfog_sun_color
floatfog_transmit_curve
boolfog_transmit_enabled
boolglow_bicubic_upscale
GlowBlendModeglow_blend_mode
floatglow_bloom
boolglow_enabled
floatglow_hdr_luminance_cap
floatglow_hdr_scale
floatglow_hdr_threshold
floatglow_intensity
boolglow_levels/1
boolglow_levels/2
boolglow_levels/3
boolglow_levels/4
boolglow_levels/5
boolglow_levels/6
boolglow_levels/7
floatglow_strength
floatss_reflections_depth_tolerance
boolss_reflections_enabled
floatss_reflections_fade_in
floatss_reflections_fade_out
intss_reflections_max_steps
boolss_reflections_roughness
floatssao_ao_channel_affect
floatssao_bias
SSAOBlurssao_blur
Colorssao_color
floatssao_edge_sharpness
boolssao_enabled
floatssao_intensity
floatssao_intensity2
floatssao_light_affect
SSAOQualityssao_quality
floatssao_radius
floatssao_radius2
floattonemap_exposure
ToneMappertonemap_mode
floattonemap_white

Enumerations

enum BGMode:

  • BG_KEEP = 5 — Keep on screen every pixel drawn in the background.
  • BG_CLEAR_COLOR = 0 — Clear the background using the project’s clear color.
  • BG_COLOR = 1 — Clear the background using a custom clear color.
  • BG_SKY = 2 — Display a user-defined sky in the background.
  • BG_COLOR_SKY = 3 — Clear the background using a custom clear color and allows defining a sky for shading and reflection.
  • BG_CANVAS = 4 — Display a CanvasLayer in the background.
  • BG_MAX = 6 — Represents the size of the BGMode enum.

enum GlowBlendMode:

  • GLOW_BLEND_MODE_ADDITIVE = 0 — Additive glow blending mode. Mostly used for particles, glows (bloom), lens flare, bright sources.
  • GLOW_BLEND_MODE_SCREEN = 1 — Screen glow blending mode. Increases brightness, used frequently with bloom.
  • GLOW_BLEND_MODE_SOFTLIGHT = 2 — Softlight glow blending mode. Modifies contrast, exposes shadows and highlights, vivid bloom.
  • GLOW_BLEND_MODE_REPLACE = 3 — Replace glow blending mode. Replaces all pixels’ color by the glow value.

enum ToneMapper:

  • TONE_MAPPER_LINEAR = 0 — Linear tonemapper operator. Reads the linear data and performs an exposure adjustment.
  • TONE_MAPPER_REINHARDT = 1 — Reinhardt tonemapper operator. Performs a variation on rendered pixels’ colors by this formula: color = color / (1 + color).
  • TONE_MAPPER_FILMIC = 2 — Filmic tonemapper operator.
  • TONE_MAPPER_ACES = 3 — Academy Color Encoding System tonemapper operator.

enum DOFBlurQuality:

  • DOF_BLUR_QUALITY_LOW = 0 — Low depth-of-field blur quality.
  • DOF_BLUR_QUALITY_MEDIUM = 1 — Medium depth-of-field blur quality.
  • DOF_BLUR_QUALITY_HIGH = 2 — High depth-of-field blur quality.

enum SSAOBlur:

  • SSAO_BLUR_DISABLED = 0
  • SSAO_BLUR_1x1 = 1
  • SSAO_BLUR_2x2 = 2
  • SSAO_BLUR_3x3 = 3

enum SSAOQuality:

  • SSAO_QUALITY_LOW = 0
  • SSAO_QUALITY_MEDIUM = 1
  • SSAO_QUALITY_HIGH = 2

Description

Resource for environment nodes (like WorldEnvironment) that define multiple environment operations (such as background Sky or Color, ambient light, fog, depth-of-field…). These parameters affect the final render of the scene. The order of these operations is:

  • DOF Blur
  • Motion Blur
  • Bloom
  • Tonemap (auto exposure)
  • Adjustments

Tutorials

Property Descriptions

  • float adjustment_brightness
Setterset_adjustment_brightness(value)
Getterget_adjustment_brightness()

Global brightness value of the rendered scene (default value is 1).


  • Texture adjustment_color_correction
Setterset_adjustment_color_correction(value)
Getterget_adjustment_color_correction()

Applies the provided Texture resource to affect the global color aspect of the rendered scene.


  • float adjustment_contrast
Setterset_adjustment_contrast(value)
Getterget_adjustment_contrast()

Global contrast value of the rendered scene (default value is 1).


  • bool adjustment_enabled
Setterset_adjustment_enable(value)
Getteris_adjustment_enabled()

Enables the adjustment_* options provided by this resource. If false, adjustments modifications will have no effect on the rendered scene.


  • float adjustment_saturation
Setterset_adjustment_saturation(value)
Getterget_adjustment_saturation()

Global color saturation value of the rendered scene (default value is 1).


  • Color ambient_light_color
Setterset_ambient_light_color(value)
Getterget_ambient_light_color()

Color of the ambient light.


  • float ambient_light_energy
Setterset_ambient_light_energy(value)
Getterget_ambient_light_energy()

Energy of the ambient light. The higher the value, the stronger the light.


  • float ambient_light_sky_contribution
Setterset_ambient_light_sky_contribution(value)
Getterget_ambient_light_sky_contribution()

Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky’s light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene.


  • bool auto_exposure_enabled
Setterset_tonemap_auto_exposure(value)
Getterget_tonemap_auto_exposure()

Enables the tonemapping auto exposure mode of the scene renderer. If activated, the renderer will automatically determine the exposure setting to adapt to the illumination of the scene and the observed light.


  • float auto_exposure_max_luma
Setterset_tonemap_auto_exposure_max(value)
Getterget_tonemap_auto_exposure_max()

Maximum luminance value for the auto exposure.


  • float auto_exposure_min_luma
Setterset_tonemap_auto_exposure_min(value)
Getterget_tonemap_auto_exposure_min()

Minimum luminance value for the auto exposure.


  • float auto_exposure_scale
Setterset_tonemap_auto_exposure_grey(value)
Getterget_tonemap_auto_exposure_grey()

Scale of the auto exposure effect. Affects the intensity of auto exposure.


  • float auto_exposure_speed
Setterset_tonemap_auto_exposure_speed(value)
Getterget_tonemap_auto_exposure_speed()

Speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure.


  • int background_canvas_max_layer
Setterset_canvas_max_layer(value)
Getterget_canvas_max_layer()

Maximum layer id (if using Layer background mode).


Setterset_bg_color(value)
Getterget_bg_color()

Color displayed for clear areas of the scene (if using Custom color or Color+Sky background modes).


Setterset_bg_energy(value)
Getterget_bg_energy()

Power of light emitted by the background.


Setterset_background(value)
Getterget_background()

Defines the mode of background.


  • Sky background_sky
Setterset_sky(value)
Getterget_sky()

Sky resource defined as background.


  • float background_sky_custom_fov
Setterset_sky_custom_fov(value)
Getterget_sky_custom_fov()

Sky resource’s custom field of view.


  • Basis background_sky_orientation
Setterset_sky_orientation(value)
Getterget_sky_orientation()

Sky resource’s rotation expressed as a Basis


Setterset_sky_rotation(value)
Getterget_sky_rotation()

Sky resource’s rotation expressed as euler angles in radians


  • Vector3 background_sky_rotation_degrees
Setterset_sky_rotation_degrees(value)
Getterget_sky_rotation_degrees()

Sky resource’s rotation expressed as euler angles in degrees


  • float dof_blur_far_amount
Setterset_dof_blur_far_amount(value)
Getterget_dof_blur_far_amount()

Amount of far blur.


  • float dof_blur_far_distance
Setterset_dof_blur_far_distance(value)
Getterget_dof_blur_far_distance()

Distance from the camera where the far blur effect affects the rendering.


  • bool dof_blur_far_enabled
Setterset_dof_blur_far_enabled(value)
Getteris_dof_blur_far_enabled()

Enables the far blur effect.


Setterset_dof_blur_far_quality(value)
Getterget_dof_blur_far_quality()

Quality of the far blur quality.


  • float dof_blur_far_transition
Setterset_dof_blur_far_transition(value)
Getterget_dof_blur_far_transition()

Transition between no-blur area and far blur.


  • float dof_blur_near_amount
Setterset_dof_blur_near_amount(value)
Getterget_dof_blur_near_amount()

Amount of near blur.


  • float dof_blur_near_distance
Setterset_dof_blur_near_distance(value)
Getterget_dof_blur_near_distance()

Distance from the camera where the near blur effect affects the rendering.


  • bool dof_blur_near_enabled
Setterset_dof_blur_near_enabled(value)
Getteris_dof_blur_near_enabled()

Enables the near blur effect.


Setterset_dof_blur_near_quality(value)
Getterget_dof_blur_near_quality()

Quality of the near blur quality.


  • float dof_blur_near_transition
Setterset_dof_blur_near_transition(value)
Getterget_dof_blur_near_transition()

Transition between near blur and no-blur area.


Setterset_fog_color(value)
Getterget_fog_color()

Fog’s Color.


Setterset_fog_depth_begin(value)
Getterget_fog_depth_begin()

Fog’s depth starting distance from the camera.


Setterset_fog_depth_curve(value)
Getterget_fog_depth_curve()

Value defining the fog depth intensity.


  • bool fog_depth_enabled
Setterset_fog_depth_enabled(value)
Getteris_fog_depth_enabled()

Enables the fog depth.


Setterset_fog_depth_end(value)
Getterget_fog_depth_end()

Setterset_fog_enabled(value)
Getteris_fog_enabled()

Enables the fog. Needs fog_height_enabled and/or for_depth_enabled to actually display fog.


Setterset_fog_height_curve(value)
Getterget_fog_height_curve()

Value defining the fog height intensity.


  • bool fog_height_enabled
Setterset_fog_height_enabled(value)
Getteris_fog_height_enabled()

Enables the fog height.


Setterset_fog_height_max(value)
Getterget_fog_height_max()

Maximum height of fog.


Setterset_fog_height_min(value)
Getterget_fog_height_min()

Minimum height of fog.


Setterset_fog_sun_amount(value)
Getterget_fog_sun_amount()

Amount of sun that affects the fog rendering.


Setterset_fog_sun_color(value)
Getterget_fog_sun_color()

Sun Color.


  • float fog_transmit_curve
Setterset_fog_transmit_curve(value)
Getterget_fog_transmit_curve()

Amount of light that the fog transmits.


  • bool fog_transmit_enabled
Setterset_fog_transmit_enabled(value)
Getteris_fog_transmit_enabled()

Enables fog’s light transmission. If enabled, lets reflections light to be transmitted by the fog.


  • bool glow_bicubic_upscale
Setterset_glow_bicubic_upscale(value)
Getteris_glow_bicubic_upscale_enabled()

Setterset_glow_blend_mode(value)
Getterget_glow_blend_mode()

Glow blending mode.


Setterset_glow_bloom(value)
Getterget_glow_bloom()

Bloom value (global glow).


Setterset_glow_enabled(value)
Getteris_glow_enabled()

Enables glow rendering.


  • float glow_hdr_luminance_cap
Setterset_glow_hdr_luminance_cap(value)
Getterget_glow_hdr_luminance_cap()

Setterset_glow_hdr_bleed_scale(value)
Getterget_glow_hdr_bleed_scale()

Bleed scale of the HDR glow.


  • float glow_hdr_threshold
Setterset_glow_hdr_bleed_threshold(value)
Getterget_glow_hdr_bleed_threshold()

Bleed threshold of the HDR glow.


Setterset_glow_intensity(value)
Getterget_glow_intensity()

Glow intensity.


Setterset_glow_level(value)
Getteris_glow_level_enabled()

First level of glow (most local).


Setterset_glow_level(value)
Getteris_glow_level_enabled()

Second level of glow.


Setterset_glow_level(value)
Getteris_glow_level_enabled()

Third level of glow.


Setterset_glow_level(value)
Getteris_glow_level_enabled()

Fourth level of glow.


Setterset_glow_level(value)
Getteris_glow_level_enabled()

Fifth level of glow.


Setterset_glow_level(value)
Getteris_glow_level_enabled()

Sixth level of glow.


Setterset_glow_level(value)
Getteris_glow_level_enabled()

Seventh level of glow (most global).


Setterset_glow_strength(value)
Getterget_glow_strength()

Glow strength.


  • float ss_reflections_depth_tolerance
Setterset_ssr_depth_tolerance(value)
Getterget_ssr_depth_tolerance()

  • bool ss_reflections_enabled
Setterset_ssr_enabled(value)
Getteris_ssr_enabled()

  • float ss_reflections_fade_in
Setterset_ssr_fade_in(value)
Getterget_ssr_fade_in()

  • float ss_reflections_fade_out
Setterset_ssr_fade_out(value)
Getterget_ssr_fade_out()

  • int ss_reflections_max_steps
Setterset_ssr_max_steps(value)
Getterget_ssr_max_steps()

  • bool ss_reflections_roughness
Setterset_ssr_rough(value)
Getteris_ssr_rough()

  • float ssao_ao_channel_affect
Setterset_ssao_ao_channel_affect(value)
Getterget_ssao_ao_channel_affect()

Setterset_ssao_bias(value)
Getterget_ssao_bias()

Setterset_ssao_blur(value)
Getterget_ssao_blur()

Setterset_ssao_color(value)
Getterget_ssao_color()

  • float ssao_edge_sharpness
Setterset_ssao_edge_sharpness(value)
Getterget_ssao_edge_sharpness()

Setterset_ssao_enabled(value)
Getteris_ssao_enabled()

Setterset_ssao_intensity(value)
Getterget_ssao_intensity()

Setterset_ssao_intensity2(value)
Getterget_ssao_intensity2()

Setterset_ssao_direct_light_affect(value)
Getterget_ssao_direct_light_affect()

Setterset_ssao_quality(value)
Getterget_ssao_quality()

Setterset_ssao_radius(value)
Getterget_ssao_radius()

Setterset_ssao_radius2(value)
Getterget_ssao_radius2()

Setterset_tonemap_exposure(value)
Getterget_tonemap_exposure()

Default exposure for tonemap.


Setterset_tonemapper(value)
Getterget_tonemapper()

Tonemapping mode.


Setterset_tonemap_white(value)
Getterget_tonemap_white()

White reference value for tonemap.