BoneAttachment

Inherits: Spatial < Node < Object

Category: Core

Brief Description

A node that will attach to a bone.

Properties

Stringbone_name

Description

This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.

Property Descriptions

Setterset_bone_name(value)
Getterget_bone_name()

The name of the attached bone.