RayShape
Inherits: Shape < Resource < Reference < Object
Category: Core
Brief Description
Ray shape for 3D collisions.
Properties
float | length |
bool | slips_on_slope |
Description
Ray shape for 3D collisions, which can be set into a PhysicsBody or Area. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It’s often useful for characters.
Property Descriptions
- float length
Setter | set_length(value) |
Getter | get_length() |
The ray’s length.
- bool slips_on_slope
Setter | set_slips_on_slope(value) |
Getter | get_slips_on_slope() |
If true
, allow the shape to return the correct normal. Default value: false
.