Light2D

Inherits: Node2D < CanvasItem < Node < Object

Category: Core

Brief Description

Casts light in a 2D environment.

Properties

Colorcolor
booleditor_only
boolenabled
floatenergy
Modemode
Vector2offset
floatrange_height
intrange_item_cull_mask
intrange_layer_max
intrange_layer_min
intrange_z_max
intrange_z_min
intshadow_buffer_size
Colorshadow_color
boolshadow_enabled
ShadowFiltershadow_filter
floatshadow_filter_smooth
floatshadow_gradient_length
intshadow_item_cull_mask
Texturetexture
floattexture_scale

Enumerations

enum Mode:

  • MODE_ADD = 0 — Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
  • MODE_SUB = 1 — Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
  • MODE_MIX = 2 — Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
  • MODE_MASK = 3 — The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.

enum ShadowFilter:

  • SHADOW_FILTER_NONE = 0 — No filter applies to the shadow map. See shadow_filter.
  • SHADOW_FILTER_PCF3 = 1 — Percentage closer filtering (3 samples) applies to the shadow map. See shadow_filter.
  • SHADOW_FILTER_PCF5 = 2 — Percentage closer filtering (5 samples) applies to the shadow map. See shadow_filter.
  • SHADOW_FILTER_PCF7 = 3 — Percentage closer filtering (7 samples) applies to the shadow map. See shadow_filter.
  • SHADOW_FILTER_PCF9 = 4 — Percentage closer filtering (9 samples) applies to the shadow map. See shadow_filter.
  • SHADOW_FILTER_PCF13 = 5 — Percentage closer filtering (13 samples) applies to the shadow map. See shadow_filter.

Description

Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask.

Tutorials

Property Descriptions

Setterset_color(value)
Getterget_color()

The Light2D’s Color.


Setterset_editor_only(value)
Getteris_editor_only()

If true, Light2D will only appear when editing the scene. Default value: false.


Setterset_enabled(value)
Getteris_enabled()

If true, Light2D will emit light. Default value: true.


Setterset_energy(value)
Getterget_energy()

The Light2D’s energy value. The larger the value, the stronger the light.


Setterset_mode(value)
Getterget_mode()

The Light2D’s mode. See MODE_* constants for values.


Setterset_texture_offset(value)
Getterget_texture_offset()

The offset of the Light2D’s texture.


Setterset_height(value)
Getterget_height()

The height of the Light2D. Used with 2D normal mapping.


  • int range_item_cull_mask
Setterset_item_cull_mask(value)
Getterget_item_cull_mask()

The layer mask. Only objects with a matching mask will be affected by the Light2D.


  • int range_layer_max
Setterset_layer_range_max(value)
Getterget_layer_range_max()

Maximum layer value of objects that are affected by the Light2D. Default value: 0.


  • int range_layer_min
Setterset_layer_range_min(value)
Getterget_layer_range_min()

Minimum layer value of objects that are affected by the Light2D. Default value: 0.


  • int range_z_max
Setterset_z_range_max(value)
Getterget_z_range_max()

Maximum z value of objects that are affected by the Light2D. Default value: 1024.


  • int range_z_min
Setterset_z_range_min(value)
Getterget_z_range_min()

Minimum z value of objects that are affected by the Light2D. Default value: -1024.


  • int shadow_buffer_size
Setterset_shadow_buffer_size(value)
Getterget_shadow_buffer_size()

Shadow buffer size. Default value: 2048.


Setterset_shadow_color(value)
Getterget_shadow_color()

Color of shadows cast by the Light2D.


  • bool shadow_enabled
Setterset_shadow_enabled(value)
Getteris_shadow_enabled()

If true, the Light2D will cast shadows. Default value: false.


Setterset_shadow_filter(value)
Getterget_shadow_filter()

Shadow filter type. Use ShadowFilter constants as values. Default value: SHADOW_FILTER_NONE.


  • float shadow_filter_smooth
Setterset_shadow_smooth(value)
Getterget_shadow_smooth()

Smoothing value for shadows.


  • float shadow_gradient_length
Setterset_shadow_gradient_length(value)
Getterget_shadow_gradient_length()

Smooth shadow gradient length.


  • int shadow_item_cull_mask
Setterset_item_shadow_cull_mask(value)
Getterget_item_shadow_cull_mask()

The shadow mask. Used with LightOccluder2D to cast shadows. Only occluders with a matching shadow mask will cast shadows.


Setterset_texture(value)
Getterget_texture()

Texture used for the Light2D’s appearance.


Setterset_texture_scale(value)
Getterget_texture_scale()

The texture’s scale factor.