Sprite

Inherits: Node2D < CanvasItem < Node < Object

Category: Core

Brief Description

General purpose Sprite node.

Properties

boolcentered
boolflip_h
boolflip_v
intframe
inthframes
Texturenormal_map
Vector2offset
boolregion_enabled
boolregion_filter_clip
Rect2region_rect
Texturetexture
intvframes

Methods

Rect2get_rect ( ) const
boolis_pixel_opaque ( Vector2 pos ) const

Signals

  • frame_changed ( )

Emitted when the frame changes.


  • texture_changed ( )

Emitted when the texture changes.

Description

A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.

Property Descriptions

Setterset_centered(value)
Getteris_centered()

If true, texture is centered. Default value: true.


Setterset_flip_h(value)
Getteris_flipped_h()

If true, texture is flipped horizontally. Default value: false.


Setterset_flip_v(value)
Getteris_flipped_v()

If true, texture is flipped vertically. Default value: false.


Setterset_frame(value)
Getterget_frame()

Current frame to display from sprite sheet. vframes or hframes must be greater than 1.


Setterset_hframes(value)
Getterget_hframes()

The number of columns in the sprite sheet.


Setterset_normal_map(value)
Getterget_normal_map()

The normal map gives depth to the Sprite.


Setterset_offset(value)
Getterget_offset()

The texture’s drawing offset.


  • bool region_enabled
Setterset_region(value)
Getteris_region()

If true, texture is cut from a larger atlas texture. See region_rect. Default value: false.


  • bool region_filter_clip
Setterset_region_filter_clip(value)
Getteris_region_filter_clip_enabled()

If true, the outermost pixels get blurred out.


Setterset_region_rect(value)
Getterget_region_rect()

The region of the atlas texture to display. region_enabled must be true.


Setterset_texture(value)
Getterget_texture()

Texture object to draw.


Setterset_vframes(value)
Getterget_vframes()

The number of rows in the sprite sheet.

Method Descriptions

  • Rect2 get_rect ( ) const

Returns a Rect2 representing the Sprite’s boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:

  1. func _input(event):
  2. if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
  3. if get_rect().has_point(to_local(event.position)):
  4. print("A click!")

Returns true, if the pixel at the given position is opaque and false in other case.

Note: It also returns false, if the sprite’s texture is null or if the given position is invalid.