AudioEffectReverb

Inherits: AudioEffect < Resource < Reference < Object

Category: Core

Brief Description

Adds a Reverb audio effect to an Audio bus.

Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.

Properties

floatdamping
floatdry
floathipass
floatpredelay_feedback
floatpredelay_msec
floatroom_size
floatspread
floatwet

Description

Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.

Property Descriptions

Setterset_damping(value)
Getterget_damping()

Defines how reflective the imaginary room’s walls are. Value can range from 0 to 1. Default value: 1.


Setterset_dry(value)
Getterget_dry()

Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: 1.


Setterset_hpf(value)
Getterget_hpf()

High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: 0.


Setterset_predelay_feedback(value)
Getterget_predelay_feedback()

Output percent of predelay. Value can range from 0 to 1. Default value: 1.


Setterset_predelay_msec(value)
Getterget_predelay_msec()

Time between the original signal and the early reflections of the reverb signal. Default value: 150ms.


Setterset_room_size(value)
Getterget_room_size()

Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: 0.8.


Setterset_spread(value)
Getterget_spread()

Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: 1.


Setterset_wet(value)
Getterget_wet()

Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: 0.5.