变亮

这组混色模式可以把图像的颜色变亮。

颜色减淡

提示

This blending mode is called “Color Dodge” in English.

除去 类似。对上层颜色数值进行反相,然后用下层颜色数据除以该结果。可以强调高光,和传统摄影暗房的减淡技术类似。

../../_images/Blending_modes_Color_Dodge_Sample_image_with_dots.png

左: 正常 ; 右: 颜色减淡

Gamma Illumination

提示

This blending mode is called “Gamma Illumination” in English.

Inverted Gamma Dark blending mode.

../../_images/Blending_modes_Gamma_Illumination_Sample_image_with_dots.png

Left: Normal. Right: Gamma Illumination.

Gamma 变亮

提示

This blending mode is called “Gamma Light” in English.

把上层颜色的数值作为下层颜色数值的乘方。

../../_images/Blending_modes_Gamma_Light_Sample_image_with_dots.png

左: 正常 ; 右: Gamma 变亮

强光

提示

This blending mode is called “Hard Light” in English.

叠加 类似,是 相乘滤色 的组合运用,两者的切换以中间亮度为界。

强光模式会检查上层颜色的亮度是否高于 0.5,如果是,则使用相乘模式,如果否,则使用滤色模式。它的行为与叠加模式相反。

从结果来看,此模式会降低反差。

../../_images/Blending_modes_Hard_Light_Sample_image_with_dots.png

左: 正常 ; 右: 强光

变亮

提示

This blending mode is called “Lighten” in English.

比较上下两层的颜色数值的亮度,上层颜色只有在比下层颜色亮时才会显示。和 变暗 相反。

../../_images/Blending_modes_Lighten_Sample_image_with_dots.png

左: 正常 ; 右: 变亮

较亮颜色

提示

This blending mode is called “Lighter Color” in English.

../../_images/Blending_modes_Lighter_Color_Sample_image_with_dots.png

左: 正常 ; 右: 较亮颜色

线性减淡

提示

This blending mode is called “Linear Dodge” in English.

相加 完全相同。

出于兼容性理由包含在软件和文档中。

../../_images/Blending_modes_Linear_Dodge_Sample_image_with_dots.png

左: 正常 ; 右: 线性减淡 (与相加模式完全一致)。

Easy Dodge

提示

This blending mode is called “Easy Dodge” in English.

Aims to solve issues with Color Dodge blending mode by using a formula which falloff is similar to Dodge, but the falloff rate is softer. It is within the range of 0.0f and 1.0f unlike Color Dodge mode.

../../_images/Blending_modes_Easy_Dodge_Sample_image_with_dots.png

Left: Normal. Right: Easy Dodge.

Flat Light

提示

This blending mode is called “Flat Light” in English.

The spreadout variation of Vivid Light mode which range is between 0.0f and 1.0f.

../../_images/Blending_modes_Flat_Light_Sample_image_with_dots.png

Left: Normal. Right: Flat Light.

Fog Lighten (IFS Illusions)

提示

This blending mode is called “Fog Lighten (IFS Illusions)” in English.

Lightens the image in a way that there is a ‘fog’ in the end result. This is due to the unique property of fog lighten in which midtones combined are lighter than non-midtones blend.

../../_images/Blending_modes_Fog_Light_Sample_image_with_dots.png

Left: Normal. Right: Fog Lighten.

线性光

提示

This blending mode is called “Linear Light” in English.

叠加 类似。

组合使用 线性减淡线性加深 。检查上层颜色的亮度是否高于 0.5,如果是,则使用线性减淡模式,如果否,则使用线性加深模式。

../../_images/Blending_modes_Linear_Light_Gray_0.4_and_Gray_0.5.png

左: 正常 ; 右: 线性光

../../_images/Blending_modes_Linear_Light_Light_blue_and_Orange.png

左: 正常 ; 右: 线性光

../../_images/Blending_modes_Linear_Light_Sample_image_with_dots.png

左: 正常 ; 右: 线性光

Luminosity/Shine (SAI)

提示

This blending mode is called “Luminosity/Shine (SAI)” in English.

Similar to 相加.

Takes the opacity of the new color (combined opacity of the layer, the brush, any used transparency masks etc.) and multiples the color by the opacity, then adds to the original/previous color.

\[c_{new} = c_{above}*{\alpha}_{above} + c_{below}\]

The result of this operation is the same as combining the new pixels with a fully opaque black layer in a 正常 mode and then combining the result with the original layer using 相加 mode. It should be also the same as the results of “Luminosity” blending mode in SAI1 or “Shine” blending mode in SAI2.

../../_images/Blending_modes_Luminosity_Shine_SAI_Sample_image_with_dots.png

Left: Normal. Right: Luminosity/Shine (SAI).

P-Norm A

提示

This blending mode is called “P-Norm A” in English.

P-Norm A is similar to Screen blending mode which slightly darken images, and the falloff is more consistent all-around in terms of outline of values. Can be used an alternative to screen blending mode at times.

../../_images/Blending_modes_P-Norm_A_Sample_image_with_dots.png

Left: Normal. Right: P-Norm A.

P-Norm B

提示

This blending mode is called “P-Norm B” in English.

P-Norm B is similar to Screen blending mode which slightly darken images, and the falloff is more consistent all-around in terms of outline of values. The falloff is sharper in P-Norm B than in P-Norm A. Can be used an alternative to screen blending mode at times.

../../_images/Blending_modes_P-Norm_B_Sample_image_with_dots.png

Left: Normal. Right: P-Norm B.

点光

提示

This blending mode is called “Pin Light” in English.

比较下层颜色数值和上层颜色数值的两倍亮度,取更暗的为结果,然后以此结果比较下层颜色数值的亮度的两倍的反相,取更亮的结果。

../../_images/Blending_modes_Pin_Light_Gray_0.4_and_Gray_0.5.png

左: 正常 ; 右: 点光

../../_images/Blending_modes_Pin_Light_Light_blue_and_Orange.png

左: 正常 ; 右: 点光

../../_images/Blending_modes_Pin_Light_Sample_image_with_dots.png

左: 正常 ; 右: 点光

滤色

提示

This blending mode is called “Screen” in English.

在视觉效果上与 相乘 相反。

从数学原来来说,滤色模式会把上下两个图层的颜色数据反相后相乘,然后再反相一次得出结果。

其结果是亮色调感觉更不透明,而暗色调感觉更透明。

../../_images/Blending_modes_Screen_Gray_0.4_and_Gray_0.5.png

左: 正常 ; 右: 滤色

../../_images/Blending_modes_Screen_Light_blue_and_Orange.png

左: 正常 ; 右: 滤色

../../_images/Blending_modes_Screen_Sample_image_with_dots.png

左: 正常 ; 右: 滤色

柔光 (Photoshop) 和柔光 (SVG)

提示

These blending modes are called “Soft Light (Photoshop)” and “Soft Light SVG” in English.

这两种模式可被看作是没有那么刺激的强光模式,不会产生纯白或者纯黑。

SVG 版本的柔光模式会在下面图层的颜色亮度低于 25% 时使用一套和 Photoshop 版本稍微不同的方程,它会防止亮度的提高。

../../_images/Blending_modes_Soft_Light_Photoshop_Sample_image_with_dots.png

左: 正常 ; 右: 柔光 (Photoshop)

../../_images/Blending_modes_Soft_Light_SVG_Sample_image_with_dots.png

左: 正常 ; 右: 柔光 (SVG)

Soft Light (IFS Illusions) & Soft Light (Pegtop-Delphi)

提示

These blending modes are called “Soft Light (IFS Illusions)” and “Soft Light (Pegtop-Delphi)” in English.

These are alternative versions of standard softlight modes which are made to solve discontinuities seen with the standard blend modes. Sometimes, these modes offer subtle advantages by offering more contrast within some areas, and these advantages are more or less noticeable within different color spaces and depth.

../../_images/Blending_modes_Soft_Light_IFS_Sample_image_with_dots.png

Left: Normal. Right: Soft Light (IFS Illusions).

../../_images/Blending_modes_Soft_Light_PEGTOP_Sample_image_with_dots.png

Left: Normal. Right: Soft Light (Pegtop-Delphi).

Super Light

提示

This blending mode is called “Super Light” in English.

Smoother variation of Hard Light blending mode with more contrast in it.

../../_images/Blending_modes_Super_Light_Sample_image_with_dots.png

Left: Normal. Right: Super Light.

Tint (IFS Illusions)

提示

This blending mode is called “Tint (IFS Illusions)” in English.

Basically, the blending mode only ends in shades of tints. This means that it’s very useful for painting light colors while still in the range of tints.

../../_images/Blending_modes_Tint_Sample_image_with_dots.png

Left: Normal. Right: Tint.

亮光

提示

This blending mode is called “Vivid Light” in English.

叠加 类似。

貌似 (但实际却不是) 组合使用 颜色减淡加深 。检查上层颜色的亮度是否高于 0.5,如果是,则使用颜色减淡模式,如果否,则使用颜色加深模式。

警告

This algorithm doesn’t use color dodge and burn, we don’t know WHAT it does do but for Color Dodge and Burn you need to use 实色混合.

../../_images/Blending_modes_Vivid_Light_Sample_image_with_dots.png

左: 正常 ; 右: 亮光