Animator.GetBehaviour 获得行为

public T GetBehaviour();

描述:

返回匹配类型T或派生自T的首个状态机行为,如果没有找到返回null。

  1. public class RunBehaviour : StateMachineBehaviour {
  2. // OnStateUpdate is called at each Update frame between OnStateEnter and OnStateExit callback
  3. override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
  4. {
  5. if (animator.GetComponent<Recorder>().enabled && !animator.GetComponent<Recorder>().isRecording) return;
  6. Transform transform = animator.GetComponent<Transform>();
  7. RaycastHit hitInfo;
  8. Vector3 dir = transform.TransformDirection(Vector3.forward);
  9. if (Physics.Raycast(transform.position + new Vector3(0, 1.5f, 0), dir, out hitInfo, 10))
  10. {
  11. if (hitInfo.collider.tag == "Obstacle")
  12. {
  13. animator.GetBehaviour<SlideBehaviour>().target = transform.position + 1.25f * hitInfo.distance * dir;
  14. if(hitInfo.distance < 6)
  15. animator.SetTrigger("Slide");
  16. }
  17. }
  18. }
  19. }
  20. public class SlideBehaviour : StateMachineBehaviour {
  21. public Vector3 target;
  22. public float slideMatchTargetStart = 0.11f;
  23. public float slideMatchTargetStop = 0.40f;
  24. // OnStateUpdate is called at each Update frame between OnStateEnter and OnStateExit callback
  25. override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
  26. animator.MatchTarget(target, new Quaternion(), AvatarTarget.Root, new MatchTargetWeightMask(new Vector3(1, 0, 1), 0), slideMatchTargetStart, slideMatchTargetStop);
  27. }
  28. }