EditorUtility

Static Functions

静态方法说明
ClearProgressBarRemoves progress bar.
CollectDeepHierarchyCollect all objects in the hierarchy rooted at each of the given objects.
CollectDependenciesCalculates and returns a list of all assets the assets listed in roots depend on.
CompressTextureCompress a texture.压缩图片到相应格式
CopySerializedCopy all settings of a Unity Object.拷贝一个Object所有的属性设置等到另外一个Object
CopySerializedIfDifferentCopy all settings of a Unity Object to a second Object if they differ.
CreateGameObjectWithHideFlagsCreates a game object with HideFlags and specified components.
DisplayCancelableProgressBarDisplays or updates a progress bar that has a cancel button.
DisplayDialogDisplays a modal dialog.显示一个对话框,类似于MessageBox,有Yes、No按钮
DisplayDialogComplexDisplays a modal dialog with three buttons.
DisplayPopupMenuDisplays a popup menu.
DisplayProgressBarDisplays or updates a progress bar.
ExtractOggFileSaves an AudioClip or MovieTexture to a file.
FocusProjectWindowBrings the project window to the front and focuses it.
FormatBytesReturns a text for a number of bytes.
GetObjectEnabledIs the object enabled (0 disabled, 1 enabled, -1 has no enabled button).
InstanceIDToObjectTranslates an instance ID to a reference to an object.
IsPersistentDetermines if an object is stored on disk.这个函数用于判定是否对象是被保存到硬盘中的。
NaturalCompareHuman-like sorting.
OpenFilePanelDisplays the "open file" dialog and returns the selected path name.选择/保存一个文件的文件摄取窗口。
OpenFilePanelWithFiltersDisplays the "open file" dialog and returns the selected path name.
OpenFolderPanelDisplays the "open folder" dialog and returns the selected path name.选择/保存一个文件夹的文件夹摄取窗口
SaveFilePanelDisplays the "save file" dialog and returns the selected path name.选择/保存一个文件的文件摄取窗口。
SaveFilePanelInProjectDisplays the "save file" dialog in the Assets folder of the project and returns the selected path name.
SaveFolderPanelDisplays the "save folder" dialog and returns the selected path name.选择/保存一个文件夹的文件夹摄取窗口
SetDirtyMarks target object as dirty. (Only suitable for non-scene objects).这个函数告诉引擎,相关对象所属于的Prefab已经发生了更改。方便,当我们更改了自定义对象的属性的时候,自动更新到所属的Prefab中。
SetObjectEnabledSet the enabled state of the object.
SetSelectedRenderStateSet the Scene View selected display mode for this Renderer.
UnloadUnusedAssetsImmediateUnloads assets that are not used.

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