VisualScriptBuiltinFunc

Inherits: VisualScriptNode < Resource < Reference < Object

A Visual Script node used to call built-in functions.

Description

A built-in function used inside a VisualScript. It is usually a math function or an utility function.

See also @GDScript, for the same functions in the GDScript language.

Properties

BuiltinFunc

function

0

Enumerations

enum BuiltinFunc:

  • MATH_SIN = 0 —- Return the sine of the input.

  • MATH_COS = 1 —- Return the cosine of the input.

  • MATH_TAN = 2 —- Return the tangent of the input.

  • MATH_SINH = 3 —- Return the hyperbolic sine of the input.

  • MATH_COSH = 4 —- Return the hyperbolic cosine of the input.

  • MATH_TANH = 5 —- Return the hyperbolic tangent of the input.

  • MATH_ASIN = 6 —- Return the arc sine of the input.

  • MATH_ACOS = 7 —- Return the arc cosine of the input.

  • MATH_ATAN = 8 —- Return the arc tangent of the input.

  • MATH_ATAN2 = 9 —- Return the arc tangent of the input, using the signs of both parameters to determine the exact angle.

  • MATH_SQRT = 10 —- Return the square root of the input.

  • MATH_FMOD = 11 —- Return the remainder of one input divided by the other, using floating-point numbers.

  • MATH_FPOSMOD = 12 —- Return the positive remainder of one input divided by the other, using floating-point numbers.

  • MATH_FLOOR = 13 —- Return the input rounded down.

  • MATH_CEIL = 14 —- Return the input rounded up.

  • MATH_ROUND = 15 —- Return the input rounded to the nearest integer.

  • MATH_ABS = 16 —- Return the absolute value of the input.

  • MATH_SIGN = 17 —- Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative.

  • MATH_POW = 18 —- Return the input raised to a given power.

  • MATH_LOG = 19 —- Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.

  • MATH_EXP = 20 —- Return the mathematical constant e raised to the specified power of the input. e has an approximate value of 2.71828.

  • MATH_ISNAN = 21 —- Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.

  • MATH_ISINF = 22 —- Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist.

  • MATH_EASE = 23 —- Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.

  • MATH_DECIMALS = 24 —- Return the number of digit places after the decimal that the first non-zero digit occurs.

  • MATH_STEPIFY = 25 —- Return the input snapped to a given step.

  • MATH_LERP = 26 —- Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula a + (a - b) * t.

  • MATH_INVERSE_LERP = 27

  • MATH_RANGE_LERP = 28

  • MATH_MOVE_TOWARD = 29 —- Moves the number toward a value, based on the third input.

  • MATH_DECTIME = 30 —- Return the result of value decreased by step * amount.

  • MATH_RANDOMIZE = 31 —- Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.

  • MATH_RAND = 32 —- Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.

  • MATH_RANDF = 33 —- Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.

  • MATH_RANDOM = 34 —- Return a random floating-point value between the two inputs.

  • MATH_SEED = 35 —- Set the seed for the random number generator.

  • MATH_RANDSEED = 36 —- Return a random value from the given seed, along with the new seed.

  • MATH_DEG2RAD = 37 —- Convert the input from degrees to radians.

  • MATH_RAD2DEG = 38 —- Convert the input from radians to degrees.

  • MATH_LINEAR2DB = 39 —- Convert the input from linear volume to decibel volume.

  • MATH_DB2LINEAR = 40 —- Convert the input from decibel volume to linear volume.

  • MATH_POLAR2CARTESIAN = 41 —- Converts a 2D point expressed in the polar coordinate system (a distance from the origin r and an angle th) to the cartesian coordinate system (X and Y axis).

  • MATH_CARTESIAN2POLAR = 42 —- Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle).

  • MATH_WRAP = 43

  • MATH_WRAPF = 44

  • LOGIC_MAX = 45 —- Return the greater of the two numbers, also known as their maximum.

  • LOGIC_MIN = 46 —- Return the lesser of the two numbers, also known as their minimum.

  • LOGIC_CLAMP = 47 —- Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to min(max(input, range_low), range_high).

  • LOGIC_NEAREST_PO2 = 48 —- Return the nearest power of 2 to the input.

  • OBJ_WEAKREF = 49 —- Create a WeakRef from the input.

  • FUNC_FUNCREF = 50 —- Create a FuncRef from the input.

  • TYPE_CONVERT = 51 —- Convert between types.

  • TYPE_OF = 52 —- Return the type of the input as an integer. Check Variant.Type for the integers that might be returned.

  • TYPE_EXISTS = 53 —- Checks if a type is registered in the ClassDB.

  • TEXT_CHAR = 54 —- Return a character with the given ascii value.

  • TEXT_STR = 55 —- Convert the input to a string.

  • TEXT_PRINT = 56 —- Print the given string to the output window.

  • TEXT_PRINTERR = 57 —- Print the given string to the standard error output.

  • TEXT_PRINTRAW = 58 —- Print the given string to the standard output, without adding a newline.

  • VAR_TO_STR = 59 —- Serialize a Variant to a string.

  • STR_TO_VAR = 60 —- Deserialize a Variant from a string serialized using VAR_TO_STR.

  • VAR_TO_BYTES = 61 —- Serialize a Variant to a PoolByteArray.

  • BYTES_TO_VAR = 62 —- Deserialize a Variant from a PoolByteArray serialized using VAR_TO_BYTES.

  • COLORN = 63 —- Return the Color with the given name and alpha ranging from 0 to 1.

Note: Names are defined in color_names.inc.

  • MATH_SMOOTHSTEP = 64 —- Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to MATH_LERP, but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
  1. var t = clamp((weight - from) / (to - from), 0.0, 1.0)
  2. return t * t * (3.0 - 2.0 * t)
  • MATH_POSMOD = 65

  • MATH_LERP_ANGLE = 66

  • TEXT_ORD = 67

  • FUNC_MAX = 68 —- Represents the size of the BuiltinFunc enum.

Property Descriptions

Default

0

Setter

set_func(value)

Getter

get_func()

The function to be executed.