TextureLayered

Inherits: Resource < Reference < Object

Inherited By: Texture3D, TextureArray

Base class for 3D texture types.

Description

Base class for Texture3D and TextureArray. Cannot be used directly, but contains all the functions necessary for accessing and using Texture3D and TextureArray. Data is set on a per-layer basis. For Texture3Ds, the layer specifies the depth or Z-index, they can be treated as a bunch of 2D slices. Similarly, for TextureArrays, the layer specifies the array layer.

Properties

Dictionary

data

{“depth”: 0,”flags”: 7,”format”: 37,”height”: 0,”layers”: [  ],”width”: 0}

int

flags

7

Methods

int

get_depth ( ) const

Format

get_format ( ) const

int

get_height ( ) const

Image

get_layer_data ( int layer ) const

int

get_width ( ) const

void

set_data_partial ( Image image, int x_offset, int y_offset, int layer, int mipmap=0 )

void

set_layer_data ( Image image, int layer )

Enumerations

enum Flags:

  • FLAGS_DEFAULT_TEXTURE_ARRAY = 7 —- Default flags for TextureArray. FLAG_MIPMAPS, FLAG_REPEAT and FLAG_FILTER are enabled.

  • FLAGS_DEFAULT_TEXTURE_3D = 4 —- Default flags for Texture3D. FLAG_FILTER is enabled.

  • FLAG_MIPMAPS = 1 —- Texture will generate mipmaps on creation.

  • FLAG_REPEAT = 2 —- Texture will repeat when UV used is outside the 0-1 range.

  • FLAG_FILTER = 4 —- Use filtering when reading from texture. Filtering smooths out pixels. Turning filtering off is slightly faster and more appropriate when you need access to individual pixels.

  • FLAG_ANISOTROPIC_FILTER = 8 —- Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.

This results in better-looking textures when viewed from oblique angles.

Property Descriptions

Default

{“depth”: 0,”flags”: 7,”format”: 37,”height”: 0,”layers”: [  ],”width”: 0}

Returns a dictionary with all the data used by this texture.


Default

7

Setter

set_flags(value)

Getter

get_flags()

Specifies which Flags apply to this texture.

Method Descriptions

  • int get_depth ( ) const

Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis).


Returns the current format being used by this texture. See Format for details.


  • int get_height ( ) const

Returns the height of the texture. Height is typically represented by the Y-axis.


  • Image get_layer_data ( int layer ) const

Returns an Image resource with the data from specified layer.


  • int get_width ( ) const

Returns the width of the texture. Width is typically represented by the X-axis.


  • void set_data_partial ( Image image, int x_offset, int y_offset, int layer, int mipmap=0 )

Partially sets the data for a specified layer by overwriting using the data of the specified image. x_offset and y_offset determine where the Image is “stamped” over the texture. The image must fit within the texture.


  • void set_layer_data ( Image image, int layer )

Sets the data for the specified layer. Data takes the form of a 2-dimensional Image resource.