ParticlesMaterial

Inherits: Material < Resource < Reference < Object

Particle properties for Particles and Particles2D nodes.

Description

ParticlesMaterial defines particle properties and behavior. It is used in the process_material of Particles and Particles2D emitter nodes.

Some of this material’s properties are applied to each particle when emitted, while others can have a CurveTexture applied to vary values over the lifetime of the particle.

When a randomness ratio is applied to a property it is used to scale that property by a random amount. The random ratio is used to interpolate between 1.0 and a random number less than one, the result is multiplied by the property to obtain the randomized property. For example a random ratio of 0.4 would scale the original property between 0.4-1.0 of its original value.

Properties

float

angle

0.0

Texture

angle_curve

float

angle_random

0.0

float

angular_velocity

0.0

Texture

angular_velocity_curve

float

angular_velocity_random

0.0

float

anim_offset

0.0

Texture

anim_offset_curve

float

anim_offset_random

0.0

float

anim_speed

0.0

Texture

anim_speed_curve

float

anim_speed_random

0.0

Color

color

Color( 1, 1, 1, 1 )

Texture

color_initial_ramp

Texture

color_ramp

float

damping

0.0

Texture

damping_curve

float

damping_random

0.0

Vector3

direction

Vector3( 1, 0, 0 )

Vector3

emission_box_extents

Texture

emission_color_texture

Texture

emission_normal_texture

int

emission_point_count

Texture

emission_point_texture

Vector3

emission_ring_axis

float

emission_ring_height

float

emission_ring_inner_radius

float

emission_ring_radius

EmissionShape

emission_shape

0

float

emission_sphere_radius

bool

flag_align_y

false

bool

flag_disable_z

false

bool

flag_rotate_y

false

float

flatness

0.0

Vector3

gravity

Vector3( 0, -9.8, 0 )

float

hue_variation

0.0

Texture

hue_variation_curve

float

hue_variation_random

0.0

float

initial_velocity

0.0

float

initial_velocity_random

0.0

float

lifetime_randomness

0.0

float

linear_accel

0.0

Texture

linear_accel_curve

float

linear_accel_random

0.0

float

orbit_velocity

Texture

orbit_velocity_curve

float

orbit_velocity_random

float

radial_accel

0.0

Texture

radial_accel_curve

float

radial_accel_random

0.0

float

scale

1.0

Texture

scale_curve

float

scale_random

0.0

float

spread

45.0

float

tangential_accel

0.0

Texture

tangential_accel_curve

float

tangential_accel_random

0.0

GradientTexture

trail_color_modifier

int

trail_divisor

1

CurveTexture

trail_size_modifier

Methods

bool

get_flag ( Flags flag ) const

float

get_param ( Parameter param ) const

float

get_param_randomness ( Parameter param ) const

Texture

get_param_texture ( Parameter param ) const

void

set_flag ( Flags flag, bool enable )

void

set_param ( Parameter param, float value )

void

set_param_randomness ( Parameter param, float randomness )

void

set_param_texture ( Parameter param, Texture texture )

Enumerations

enum Parameter:


enum Flags:


enum EmissionShape:

  • EMISSION_SHAPE_POINT = 0 —- All particles will be emitted from a single point.

  • EMISSION_SHAPE_SPHERE = 1 —- Particles will be emitted in the volume of a sphere.

  • EMISSION_SHAPE_BOX = 2 —- Particles will be emitted in the volume of a box.

  • EMISSION_SHAPE_POINTS = 3 —- Particles will be emitted at a position determined by sampling a random point on the emission_point_texture. Particle color will be modulated by emission_color_texture.

  • EMISSION_SHAPE_DIRECTED_POINTS = 4 —- Particles will be emitted at a position determined by sampling a random point on the emission_point_texture. Particle velocity and rotation will be set based on emission_normal_texture. Particle color will be modulated by emission_color_texture.

  • EMISSION_SHAPE_RING = 5 —- Particles will be emitted in a ring or cylinder.

  • EMISSION_SHAPE_MAX = 6 —- Represents the size of the EmissionShape enum.

Property Descriptions

Default

0.0

Setter

set_param(value)

Getter

get_param()

Initial rotation applied to each particle, in degrees.

Note: Only applied when flag_disable_z or flag_rotate_y are true or the SpatialMaterial being used to draw the particle is using SpatialMaterial.BILLBOARD_PARTICLES.


Setter

set_param_texture(value)

Getter

get_param_texture()

Each particle’s rotation will be animated along this CurveTexture.


Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Rotation randomness ratio.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Initial angular velocity applied to each particle in degrees per second. Sets the speed of rotation of the particle.

Note: Only applied when flag_disable_z or flag_rotate_y are true or the SpatialMaterial being used to draw the particle is using SpatialMaterial.BILLBOARD_PARTICLES.


Setter

set_param_texture(value)

Getter

get_param_texture()

Each particle’s angular velocity will vary along this CurveTexture.


  • float angular_velocity_random

Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Angular velocity randomness ratio.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Particle animation offset.


Setter

set_param_texture(value)

Getter

get_param_texture()

Each particle’s animation offset will vary along this CurveTexture.


  • float anim_offset_random

Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Animation offset randomness ratio.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Particle animation speed.


Setter

set_param_texture(value)

Getter

get_param_texture()

Each particle’s animation speed will vary along this CurveTexture.


Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Animation speed randomness ratio.


Default

Color( 1, 1, 1, 1 )

Setter

set_color(value)

Getter

get_color()

Each particle’s initial color. If the Particles2D‘s texture is defined, it will be multiplied by this color. To have particle display color in a SpatialMaterial make sure to set SpatialMaterial.vertex_color_use_as_albedo to true.


Setter

set_color_initial_ramp(value)

Getter

get_color_initial_ramp()

Each particle’s initial color will vary along this GradientTexture (multiplied with color).


Setter

set_color_ramp(value)

Getter

get_color_ramp()

Each particle’s color will vary along this GradientTexture over its lifetime (multiplied with color).


Default

0.0

Setter

set_param(value)

Getter

get_param()

The rate at which particles lose velocity.


Setter

set_param_texture(value)

Getter

get_param_texture()

Damping will vary along this CurveTexture.


Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Damping randomness ratio.


Default

Vector3( 1, 0, 0 )

Setter

set_direction(value)

Getter

get_direction()

Unit vector specifying the particles’ emission direction.


Setter

set_emission_box_extents(value)

Getter

get_emission_box_extents()

The box’s extents if emission_shape is set to EMISSION_SHAPE_BOX.


Setter

set_emission_color_texture(value)

Getter

get_emission_color_texture()

Particle color will be modulated by color determined by sampling this texture at the same point as the emission_point_texture.


Setter

set_emission_normal_texture(value)

Getter

get_emission_normal_texture()

Particle velocity and rotation will be set by sampling this texture at the same point as the emission_point_texture. Used only in EMISSION_SHAPE_DIRECTED_POINTS. Can be created automatically from mesh or node by selecting “Create Emission Points from Mesh/Node” under the “Particles” tool in the toolbar.


  • int emission_point_count

Setter

set_emission_point_count(value)

Getter

get_emission_point_count()

The number of emission points if emission_shape is set to EMISSION_SHAPE_POINTS or EMISSION_SHAPE_DIRECTED_POINTS.


Setter

set_emission_point_texture(value)

Getter

get_emission_point_texture()

Particles will be emitted at positions determined by sampling this texture at a random position. Used with EMISSION_SHAPE_POINTS and EMISSION_SHAPE_DIRECTED_POINTS. Can be created automatically from mesh or node by selecting “Create Emission Points from Mesh/Node” under the “Particles” tool in the toolbar.


Setter

set_emission_ring_axis(value)

Getter

get_emission_ring_axis()

The axis of the ring when using the emitter EMISSION_SHAPE_RING.


  • float emission_ring_height

Setter

set_emission_ring_height(value)

Getter

get_emission_ring_height()

The height of the ring when using the emitter EMISSION_SHAPE_RING.


  • float emission_ring_inner_radius

Setter

set_emission_ring_inner_radius(value)

Getter

get_emission_ring_inner_radius()

The inner radius of the ring when using the emitter EMISSION_SHAPE_RING.


  • float emission_ring_radius

Setter

set_emission_ring_radius(value)

Getter

get_emission_ring_radius()

The radius of the ring when using the emitter EMISSION_SHAPE_RING.


Default

0

Setter

set_emission_shape(value)

Getter

get_emission_shape()

Particles will be emitted inside this region. Use EmissionShape constants for values.


  • float emission_sphere_radius

Setter

set_emission_sphere_radius(value)

Getter

get_emission_sphere_radius()

The sphere’s radius if emission_shape is set to EMISSION_SHAPE_SPHERE.


Default

false

Setter

set_flag(value)

Getter

get_flag()

Align Y axis of particle with the direction of its velocity.


  • bool flag_disable_z

Default

false

Setter

set_flag(value)

Getter

get_flag()

If true, particles will not move on the z axis.


Default

false

Setter

set_flag(value)

Getter

get_flag()

If true, particles rotate around Y axis by angle.


Default

0.0

Setter

set_flatness(value)

Getter

get_flatness()

Amount of spread along the Y axis.


Default

Vector3( 0, -9.8, 0 )

Setter

set_gravity(value)

Getter

get_gravity()

Gravity applied to every particle.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Initial hue variation applied to each particle.


Setter

set_param_texture(value)

Getter

get_param_texture()

Each particle’s hue will vary along this CurveTexture.


  • float hue_variation_random

Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Hue variation randomness ratio.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Initial velocity magnitude for each particle. Direction comes from spread and the node’s orientation.


  • float initial_velocity_random

Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Initial velocity randomness ratio.


  • float lifetime_randomness

Default

0.0

Setter

set_lifetime_randomness(value)

Getter

get_lifetime_randomness()

Particle lifetime randomness ratio.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Linear acceleration applied to each particle in the direction of motion.


Setter

set_param_texture(value)

Getter

get_param_texture()

Each particle’s linear acceleration will vary along this CurveTexture.


  • float linear_accel_random

Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Linear acceleration randomness ratio.


Setter

set_param(value)

Getter

get_param()

Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.

Note: Only available when flag_disable_z is true.


Setter

set_param_texture(value)

Getter

get_param_texture()

Each particle’s orbital velocity will vary along this CurveTexture.


  • float orbit_velocity_random

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Orbital velocity randomness ratio.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Radial acceleration applied to each particle. Makes particle accelerate away from origin.


Setter

set_param_texture(value)

Getter

get_param_texture()

Each particle’s radial acceleration will vary along this CurveTexture.


  • float radial_accel_random

Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Radial acceleration randomness ratio.


Default

1.0

Setter

set_param(value)

Getter

get_param()

Initial scale applied to each particle.


Setter

set_param_texture(value)

Getter

get_param_texture()

Each particle’s scale will vary along this CurveTexture.


Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Scale randomness ratio.


Default

45.0

Setter

set_spread(value)

Getter

get_spread()

Each particle’s initial direction range from +spread to -spread degrees.


Default

0.0

Setter

set_param(value)

Getter

get_param()

Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle’s velocity giving the particles a swirling motion.


Setter

set_param_texture(value)

Getter

get_param_texture()

Each particle’s tangential acceleration will vary along this CurveTexture.


  • float tangential_accel_random

Default

0.0

Setter

set_param_randomness(value)

Getter

get_param_randomness()

Tangential acceleration randomness ratio.


Setter

set_trail_color_modifier(value)

Getter

get_trail_color_modifier()

Trail particles’ color will vary along this GradientTexture.


  • int trail_divisor

Default

1

Setter

set_trail_divisor(value)

Getter

get_trail_divisor()

Emitter will emit amount divided by trail_divisor particles. The remaining particles will be used as trail(s).


Setter

set_trail_size_modifier(value)

Getter

get_trail_size_modifier()

Trail particles’ size will vary along this CurveTexture.

Method Descriptions

Returns true if the specified flag is enabled.


Returns the value of the specified parameter.


Returns the randomness ratio associated with the specified parameter.


Returns the Texture used by the specified parameter.


If true, enables the specified flag. See Flags for options.


Sets the specified Parameter.


Sets the randomness ratio for the specified Parameter.


Sets the Texture for the specified Parameter.