Label3D

Inherits: GeometryInstance < VisualInstance < CullInstance < Spatial < Node < Object

Displays plain text in a 3D world.

Description

Label3D displays plain text in a 3D world. It gives you control over the horizontal and vertical alignment.

Properties

AlphaCutMode

alpha_cut

0

float

alpha_scissor_threshold

0.5

bool

autowrap

false

BillboardMode

billboard

0

bool

double_sided

true

bool

fixed_size

false

Font

font

Align

horizontal_alignment

1

float

line_spacing

0.0

Color

modulate

Color( 1, 1, 1, 1 )

bool

no_depth_test

false

Vector2

offset

Vector2( 0, 0 )

Color

outline_modulate

Color( 0, 0, 0, 1 )

int

outline_render_priority

-1

float

pixel_size

0.01

int

render_priority

0

bool

shaded

false

String

text

“”

bool

uppercase

false

VAlign

vertical_alignment

1

float

width

500.0

Methods

TriangleMesh

generate_triangle_mesh ( ) const

bool

get_draw_flag ( DrawFlags flag ) const

void

set_draw_flag ( DrawFlags flag, bool enabled )

Enumerations

enum DrawFlags:

  • FLAG_SHADED = 0 —- If set, lights in the environment affect the label.

  • FLAG_DOUBLE_SIDED = 1 —- If set, text can be seen from the back as well. If not, the text is invisible when looking at it from behind.

  • FLAG_DISABLE_DEPTH_TEST = 2 —- Disables the depth test, so this object is drawn on top of all others. However, objects drawn after it in the draw order may cover it.

  • FLAG_FIXED_SIZE = 3 —- Label is scaled by depth so that it always appears the same size on screen.

  • FLAG_MAX = 4 —- Represents the size of the DrawFlags enum.


enum AlphaCutMode:

  • ALPHA_CUT_DISABLED = 0 —- This mode performs standard alpha blending. It can display translucent areas, but transparency sorting issues may be visible when multiple transparent materials are overlapping.

  • ALPHA_CUT_DISCARD = 1 —- This mode only allows fully transparent or fully opaque pixels. This mode is also known as alpha testing or 1-bit transparency.

Note: This mode might have issues with anti-aliased fonts and outlines, try adjusting alpha_scissor_threshold or using SDF font.

Note: When using text with overlapping glyphs (e.g., cursive scripts), this mode might have transparency sorting issues between the main text and the outline.

  • ALPHA_CUT_OPAQUE_PREPASS = 2 —- This mode draws fully opaque pixels in the depth prepass. This is slower than ALPHA_CUT_DISABLED or ALPHA_CUT_DISCARD, but it allows displaying translucent areas and smooth edges while using proper sorting.

Note: When using text with overlapping glyphs (e.g., cursive scripts), this mode might have transparency sorting issues between the main text and the outline.


enum Align:

  • ALIGN_LEFT = 0 —- Align rows to the left (default).

  • ALIGN_CENTER = 1 —- Align rows centered.

  • ALIGN_RIGHT = 2 —- Align rows to the right.

  • ALIGN_FILL = 3 —- Expand row whitespaces to fit the width.


enum VAlign:

  • VALIGN_TOP = 0 —- Align the whole text to the top.

  • VALIGN_CENTER = 1 —- Align the whole text to the center.

  • VALIGN_BOTTOM = 2 —- Align the whole text to the bottom.

  • VALIGN_FILL = 3 —- Align the whole text by spreading the rows.

Property Descriptions

Default

0

Setter

set_alpha_cut_mode(value)

Getter

get_alpha_cut_mode()

The alpha cutting mode to use for the sprite. See AlphaCutMode for possible values.


  • float alpha_scissor_threshold

Default

0.5

Setter

set_alpha_scissor_threshold(value)

Getter

get_alpha_scissor_threshold()

Threshold at which the alpha scissor will discard values.


Default

false

Setter

set_autowrap(value)

Getter

get_autowrap()

If true, wraps the text to the width.


Default

0

Setter

set_billboard_mode(value)

Getter

get_billboard_mode()

The billboard mode to use for the label. See BillboardMode for possible values.


Default

true

Setter

set_draw_flag(value)

Getter

get_draw_flag()

If true, text can be seen from the back as well, if false, it is invisible when looking at it from behind.


Default

false

Setter

set_draw_flag(value)

Getter

get_draw_flag()

If true, the label is rendered at the same size regardless of distance.


Setter

set_font(value)

Getter

get_font()

Font used for the Label3D‘s text.


  • Align horizontal_alignment

Default

1

Setter

set_horizontal_alignment(value)

Getter

get_horizontal_alignment()

Controls the text’s horizontal alignment. Supports left, center, right. Set it to one of the Align constants.


Default

0.0

Setter

set_line_spacing(value)

Getter

get_line_spacing()

Vertical space between lines in multiline Label3D.


Default

Color( 1, 1, 1, 1 )

Setter

set_modulate(value)

Getter

get_modulate()

Text Color of the Label3D.


Default

false

Setter

set_draw_flag(value)

Getter

get_draw_flag()

If true, depth testing is disabled and the object will be drawn in render order.


Default

Vector2( 0, 0 )

Setter

set_offset(value)

Getter

get_offset()

The text drawing offset (in pixels).


Default

Color( 0, 0, 0, 1 )

Setter

set_outline_modulate(value)

Getter

get_outline_modulate()

The tint of Font‘s outline.


  • int outline_render_priority

Default

-1

Setter

set_outline_render_priority(value)

Getter

get_outline_render_priority()

Sets the render priority for the text outline. Higher priority objects will be sorted in front of lower priority objects.

Note: This only applies if alpha_cut is set to ALPHA_CUT_DISABLED (default value).

Note: This only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority).


Default

0.01

Setter

set_pixel_size(value)

Getter

get_pixel_size()

The size of one pixel’s width on the label to scale it in 3D.


  • int render_priority

Default

0

Setter

set_render_priority(value)

Getter

get_render_priority()

Sets the render priority for the text. Higher priority objects will be sorted in front of lower priority objects.

Note: This only applies if alpha_cut is set to ALPHA_CUT_DISABLED (default value).

Note: This only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority).


Default

false

Setter

set_draw_flag(value)

Getter

get_draw_flag()

If true, the Light in the Environment has effects on the label.


Default

“”

Setter

set_text(value)

Getter

get_text()

The text to display on screen.


Default

false

Setter

set_uppercase(value)

Getter

is_uppercase()

If true, all the text displays as UPPERCASE.


Default

1

Setter

set_vertical_alignment(value)

Getter

get_vertical_alignment()

Controls the text’s vertical alignment. Supports top, center, bottom. Set it to one of the VAlign constants.


Default

500.0

Setter

set_width(value)

Getter

get_width()

Text width (in pixels), used for autowrap and fill alignment.

Method Descriptions

Returns a TriangleMesh with the label’s vertices following its current configuration (such as its pixel_size).


Returns the value of the specified flag.


If true, the specified flag will be enabled. See DrawFlags for a list of flags.