MeshLibrary

Inherits: Resource < Reference < Object

Library of meshes.

Description

A library of meshes. Contains a list of Mesh resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in GridMap.

Tutorials

Methods

void

clear ( )

void

create_item ( int id )

int

find_item_by_name ( String name ) const

PoolIntArray

get_item_list ( ) const

Mesh

get_item_mesh ( int id ) const

Transform

get_item_mesh_transform ( int id ) const

String

get_item_name ( int id ) const

NavigationMesh

get_item_navmesh ( int id ) const

Transform

get_item_navmesh_transform ( int id ) const

Texture

get_item_preview ( int id ) const

Array

get_item_shapes ( int id ) const

int

get_last_unused_item_id ( ) const

void

remove_item ( int id )

void

set_item_mesh ( int id, Mesh mesh )

void

set_item_mesh_transform ( int id, Transform mesh_transform )

void

set_item_name ( int id, String name )

void

set_item_navmesh ( int id, NavigationMesh navmesh )

void

set_item_navmesh_transform ( int id, Transform navmesh )

void

set_item_preview ( int id, Texture texture )

void

set_item_shapes ( int id, Array shapes )

Method Descriptions

  • void clear ( )

Clears the library.


  • void create_item ( int id )

Creates a new item in the library with the given ID.

You can get an unused ID from get_last_unused_item_id.


Returns the first item with the given name.


Returns the list of item IDs in use.


  • Mesh get_item_mesh ( int id ) const

Returns the item’s mesh.


Returns the transform applied to the item’s mesh.


Returns the item’s name.


Returns the item’s navigation mesh.


Returns the transform applied to the item’s navigation mesh.


When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using set_item_preview. Returns an empty Texture if no preview was manually set in a running project.


Returns an item’s collision shapes.

The array consists of each Shape followed by its Transform.


  • int get_last_unused_item_id ( ) const

Gets an unused ID for a new item.


  • void remove_item ( int id )

Removes the item.


  • void set_item_mesh ( int id, Mesh mesh )

Sets the item’s mesh.


  • void set_item_mesh_transform ( int id, Transform mesh_transform )

Sets the transform to apply to the item’s mesh.


Sets the item’s name.

This name is shown in the editor. It can also be used to look up the item later using find_item_by_name.


Sets the item’s navigation mesh.


  • void set_item_navmesh_transform ( int id, Transform navmesh )

Sets the transform to apply to the item’s navigation mesh.


  • void set_item_preview ( int id, Texture texture )

Sets a texture to use as the item’s preview icon in the editor.


  • void set_item_shapes ( int id, Array shapes )

Sets an item’s collision shapes.

The array should consist of Shape objects, each followed by a Transform that will be applied to it. For shapes that should not have a transform, use Transform.IDENTITY.