InterpolatedCamera

Inherits: Camera < Spatial < Node < Object

Deprecated. Camera which moves toward another node.

Description

Deprecated (will be removed in Godot 4.0). InterpolatedCamera is a Camera which smoothly moves to match a target node’s position and rotation.

If it is not enabled or does not have a valid target set, InterpolatedCamera acts like a normal Camera.

Properties

bool

enabled

false

InterpolatedCameraProcessMode

process_mode

1

float

speed

1.0

NodePath

target

NodePath(“”)

Methods

void

set_target ( Object target )

Enumerations

enum InterpolatedCameraProcessMode:

  • INTERPOLATED_CAMERA_PROCESS_PHYSICS = 0 —- The camera updates with the _physics_process callback.

  • INTERPOLATED_CAMERA_PROCESS_IDLE = 1 —- The camera updates with the _process callback.

Property Descriptions

Default

false

Setter

set_interpolation_enabled(value)

Getter

is_interpolation_enabled()

If true, and a target is set, the camera will move automatically.


Default

1

Setter

set_process_mode(value)

Getter

get_process_mode()

The camera’s process callback. See InterpolatedCameraProcessMode.


Default

1.0

Setter

set_speed(value)

Getter

get_speed()

How quickly the camera moves toward its target. Higher values will result in tighter camera motion.


Default

NodePath(“”)

Setter

set_target_path(value)

Getter

get_target_path()

The target’s NodePath.

Method Descriptions

  • void set_target ( Object target )

Sets the node to move toward and orient with.