ViewportTexture

Inherits: Texture < Resource < Reference < Object

Texture which displays the content of a Viewport.

Description

Displays the content of a Viewport node as a dynamic Texture. This can be used to mix controls, 2D, and 3D elements in the same scene.

To create a ViewportTexture in code, use the Viewport.get_texture method on the target viewport.

Tutorials

Properties

int

flags

0 (overrides Texture)

bool

resource_local_to_scene

true (overrides Resource)

NodePath

viewport_path

NodePath(“”)

Property Descriptions

Default

NodePath(“”)

Setter

set_viewport_path_in_scene(value)

Getter

get_viewport_path_in_scene()

The path to the Viewport node to display. This is relative to the scene root, not to the node which uses the texture.