CSGCylinder
Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < CullInstance < Spatial < Node < Object
A CSG Cylinder shape.
Description
This node allows you to create a cylinder (or cone) for use with the CSG system.
Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Tutorials
Properties
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Property Descriptions
- bool cone
Default |
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Setter | set_cone(value) |
Getter | is_cone() |
If true
a cone is created, the radius will only apply to one side.
- float height
Default |
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Setter | set_height(value) |
Getter | get_height() |
The height of the cylinder.
- Material material
Setter | set_material(value) |
Getter | get_material() |
The material used to render the cylinder.
- float radius
Default |
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Setter | set_radius(value) |
Getter | get_radius() |
The radius of the cylinder.
- int sides
Default |
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Setter | set_sides(value) |
Getter | get_sides() |
The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
- bool smooth_faces
Default |
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Setter | set_smooth_faces(value) |
Getter | get_smooth_faces() |
If true
the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If false
the cylinder will have a flat shaded look.