MobileVRInterface

Inherits: ARVRInterface < Reference < Object

Generic mobile VR implementation.

Description

This is a generic mobile VR implementation where you need to provide details about the phone and HMD used. It does not rely on any existing framework. This is the most basic interface we have. For the best effect, you need a mobile phone with a gyroscope and accelerometer.

Note that even though there is no positional tracking, the camera will assume the headset is at a height of 1.85 meters. You can change this by setting eye_height.

You can initialise this interface as follows:

  1. var interface = ARVRServer.find_interface("Native mobile")
  2. if interface and interface.initialize():
  3. get_viewport().arvr = true

Properties

float

display_to_lens

4.0

float

display_width

14.5

float

eye_height

1.85

float

iod

6.0

float

k1

0.215

float

k2

0.215

float

oversample

1.5

Property Descriptions

Default

4.0

Setter

set_display_to_lens(value)

Getter

get_display_to_lens()

The distance between the display and the lenses inside of the device in centimeters.


Default

14.5

Setter

set_display_width(value)

Getter

get_display_width()

The width of the display in centimeters.


Default

1.85

Setter

set_eye_height(value)

Getter

get_eye_height()

The height at which the camera is placed in relation to the ground (i.e. ARVROrigin node).


Default

6.0

Setter

set_iod(value)

Getter

get_iod()

The interocular distance, also known as the interpupillary distance. The distance between the pupils of the left and right eye.


Default

0.215

Setter

set_k1(value)

Getter

get_k1()

The k1 lens factor is one of the two constants that define the strength of the lens used and directly influences the lens distortion effect.


Default

0.215

Setter

set_k2(value)

Getter

get_k2()

The k2 lens factor, see k1.


Default

1.5

Setter

set_oversample(value)

Getter

get_oversample()

The oversample setting. Because of the lens distortion we have to render our buffers at a higher resolution then the screen can natively handle. A value between 1.5 and 2.0 often provides good results but at the cost of performance.