OccluderPolygon2D
Inherits: Resource < Reference < Object
Defines a 2D polygon for LightOccluder2D.
Description
Editor facility that helps you draw a 2D polygon used as resource for LightOccluder2D.
Properties
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Enumerations
enum CullMode:
CULL_DISABLED = 0 —- Culling is disabled. See cull_mode.
CULL_CLOCKWISE = 1 —- Culling is performed in the clockwise direction. See cull_mode.
CULL_COUNTER_CLOCKWISE = 2 —- Culling is performed in the counterclockwise direction. See cull_mode.
Property Descriptions
- bool closed
Default |
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Setter | set_closed(value) |
Getter | is_closed() |
If true
, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline’s direction.
- CullMode cull_mode
Default |
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Setter | set_cull_mode(value) |
Getter | get_cull_mode() |
The culling mode to use.
- PoolVector2Array polygon
Default |
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Setter | set_polygon(value) |
Getter | get_polygon() |
A Vector2 array with the index for polygon’s vertices positions.
Note: The returned value is a copy of the underlying array, rather than a reference.