PlaneMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object

Class representing a planar PrimitiveMesh.

Description

Class representing a planar PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn’t suited for use with billboarded materials. For billboarded materials, use QuadMesh instead.

Note: When using a large textured PlaneMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth and subdivide_width until you no longer notice UV jittering.

Properties

Vector3

center_offset

Vector3( 0, 0, 0 )

Vector2

size

Vector2( 2, 2 )

int

subdivide_depth

0

int

subdivide_width

0

Property Descriptions

Default

Vector3( 0, 0, 0 )

Setter

set_center_offset(value)

Getter

get_center_offset()

Offset from the origin of the generated plane. Useful for particles.


Default

Vector2( 2, 2 )

Setter

set_size(value)

Getter

get_size()

Size of the generated plane.


  • int subdivide_depth

Default

0

Setter

set_subdivide_depth(value)

Getter

get_subdivide_depth()

Number of subdivision along the Z axis.


  • int subdivide_width

Default

0

Setter

set_subdivide_width(value)

Getter

get_subdivide_width()

Number of subdivision along the X axis.