LargeTexture

Inherits: Texture < Resource < Reference < Object

Deprecated. A Texture capable of storing many smaller textures with offsets.

Description

Deprecated (will be removed in Godot 4.0). A Texture capable of storing many smaller textures with offsets.

You can dynamically add pieces (Textures) to this LargeTexture using different offsets.

Properties

int

flags

0 (overrides Texture)

Methods

int

add_piece ( Vector2 ofs, Texture texture )

void

clear ( )

int

get_piece_count ( ) const

Vector2

get_piece_offset ( int idx ) const

Texture

get_piece_texture ( int idx ) const

void

set_piece_offset ( int idx, Vector2 ofs )

void

set_piece_texture ( int idx, Texture texture )

void

set_size ( Vector2 size )

Method Descriptions

Adds texture to this LargeTexture, starting on offset ofs.


  • void clear ( )

Clears the LargeTexture.


  • int get_piece_count ( ) const

Returns the number of pieces currently in this LargeTexture.


Returns the offset of the piece with the index idx.


Returns the Texture of the piece with the index idx.


Sets the offset of the piece with the index idx to ofs.


  • void set_piece_texture ( int idx, Texture texture )

Sets the Texture of the piece with index idx to texture.


Sets the size of this LargeTexture.