GLTFSkeleton
Inherits: Resource < Reference < Object
Description
Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to GLTFSkeleton
within a script will cause an error in an exported project.
Properties
| ||
|
Methods
get_bone_attachment ( int idx ) | |
get_unique_names ( ) | |
void | set_godot_bone_node ( Dictionary godot_bone_node ) |
void | set_unique_names ( Array unique_names ) |
Property Descriptions
- PoolIntArray joints
Default |
|
Setter | set_joints(value) |
Getter | get_joints() |
- PoolIntArray roots
Default |
|
Setter | set_roots(value) |
Getter | get_roots() |
Method Descriptions
- BoneAttachment get_bone_attachment ( int idx )
- int get_bone_attachment_count ( )
- Dictionary get_godot_bone_node ( )
- Skeleton get_godot_skeleton ( )
- Array get_unique_names ( )
- void set_godot_bone_node ( Dictionary godot_bone_node )
- void set_unique_names ( Array unique_names )