GLTFState
Inherits: Resource < Reference < Object
Description
Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to GLTFState
within a script will cause an error in an exported project.
Properties
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Methods
get_accessors ( ) | |
get_animation_player ( int idx ) | |
get_animation_players_count ( int idx ) | |
get_animations ( ) | |
get_buffer_views ( ) | |
get_cameras ( ) | |
get_images ( ) | |
get_lights ( ) | |
get_materials ( ) | |
get_meshes ( ) | |
get_nodes ( ) | |
get_scene_node ( int idx ) | |
get_skeletons ( ) | |
get_skins ( ) | |
get_textures ( ) | |
get_unique_names ( ) | |
void | set_accessors ( Array accessors ) |
void | set_animations ( Array animations ) |
void | set_buffer_views ( Array buffer_views ) |
void | set_cameras ( Array cameras ) |
void | set_images ( Array images ) |
void | set_lights ( Array lights ) |
void | set_materials ( Array materials ) |
void | set_meshes ( Array meshes ) |
void | |
void | set_skeleton_to_node ( Dictionary skeleton_to_node ) |
void | set_skeletons ( Array skeletons ) |
void | |
void | set_textures ( Array textures ) |
void | set_unique_animation_names ( Array unique_animation_names ) |
void | set_unique_names ( Array unique_names ) |
Property Descriptions
- Array buffers
Default |
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Setter | set_buffers(value) |
Getter | get_buffers() |
- PoolByteArray glb_data
Default |
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Setter | set_glb_data(value) |
Getter | get_glb_data() |
- Dictionary json
Default |
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Setter | set_json(value) |
Getter | get_json() |
- int major_version
Default |
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Setter | set_major_version(value) |
Getter | get_major_version() |
- int minor_version
Default |
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Setter | set_minor_version(value) |
Getter | get_minor_version() |
- Array root_nodes
Default |
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Setter | set_root_nodes(value) |
Getter | get_root_nodes() |
- String scene_name
Default |
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Setter | set_scene_name(value) |
Getter | get_scene_name() |
- bool use_named_skin_binds
Default |
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Setter | set_use_named_skin_binds(value) |
Getter | get_use_named_skin_binds() |
Method Descriptions
- Array get_accessors ( )
- AnimationPlayer get_animation_player ( int idx )
- Array get_animations ( )
- Array get_buffer_views ( )
- Array get_cameras ( )
- Array get_images ( )
- Array get_lights ( )
- Array get_materials ( )
- Array get_meshes ( )
- Array get_nodes ( )
- Dictionary get_skeleton_to_node ( )
- Array get_skeletons ( )
- Array get_skins ( )
- Array get_textures ( )
- Array get_unique_animation_names ( )
- Array get_unique_names ( )
- void set_accessors ( Array accessors )
- void set_animations ( Array animations )
- void set_buffer_views ( Array buffer_views )
- void set_cameras ( Array cameras )
- void set_images ( Array images )
- void set_lights ( Array lights )
- void set_materials ( Array materials )
- void set_meshes ( Array meshes )
- void set_nodes ( Array nodes )
- void set_skeleton_to_node ( Dictionary skeleton_to_node )
- void set_skeletons ( Array skeletons )
- void set_skins ( Array skins )
- void set_textures ( Array textures )
- void set_unique_animation_names ( Array unique_animation_names )
- void set_unique_names ( Array unique_names )