简介

网格建模通常从一个 基础网格 形状(如圆、立方体、圆柱……)开始。之后,您可以开始编辑,借此创建一个规模更大、更复杂的形状。

建模模式

The 3D Viewport has three principal modes that allow for the creation, editing and manipulation of the mesh models. Each of the three modes have a variety of tools. Some tools may be found in one or more of the modes.

用于建模的模式有:

物体模式

支持基础的操作比如创建对象、合并对象、管理形态键、管理UV层和顶点颜色层。

编辑模式

主要用于网格编辑操作。

雕刻模式

Instead of dealing with individual mesh elements, supports sculpting with brushes (not covered in this chapter).