VisualShaderNodeInput

Inherits: VisualShaderNode < Resource < Reference < Object

Description

Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials section for link).

Tutorials

Properties

Stringinput_name“[None]”

Methods

Stringget_input_real_name ( ) const

Signals

  • input_type_changed ( )

Property Descriptions

Default“[None]”
Setterset_input_name(value)
Getterget_input_name()

One of the several input constants in lower-case style like: “vertex”(VERTEX) or “point_size”(POINT_SIZE).

Method Descriptions

  • String get_input_real_name ( ) const