GodotSharp

Inherits: Object

Bridge between Godot and the Mono runtime (Mono-enabled builds only).

Description

This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.

See also CSharpScript.

Methods

voidattach_thread ( )
voiddetach_thread ( )
intget_domain_id ( )
intget_scripts_domain_id ( )
boolis_domain_finalizing_for_unload ( int domain_id )
boolis_runtime_initialized ( )
boolis_runtime_shutting_down ( )
boolis_scripts_domain_loaded ( )

Method Descriptions

  • void attach_thread ( )

Attaches the current thread to the Mono runtime.


  • void detach_thread ( )

Detaches the current thread from the Mono runtime.


  • int get_domain_id ( )

Returns the current MonoDomain ID.

Note: The Mono runtime must be initialized for this method to work (use is_runtime_initialized to check). If the Mono runtime isn’t initialized at the time this method is called, the engine will crash.


  • int get_scripts_domain_id ( )

Returns the scripts MonoDomain’s ID. This will be the same MonoDomain ID as get_domain_id, unless the scripts domain isn’t loaded.

Note: The Mono runtime must be initialized for this method to work (use is_runtime_initialized to check). If the Mono runtime isn’t initialized at the time this method is called, the engine will crash.


  • bool is_domain_finalizing_for_unload ( int domain_id )

Returns true if the domain is being finalized, false otherwise.


  • bool is_runtime_initialized ( )

Returns true if the Mono runtime is initialized, false otherwise.


  • bool is_runtime_shutting_down ( )

Returns true if the Mono runtime is shutting down, false otherwise.


  • bool is_scripts_domain_loaded ( )

Returns true if the scripts domain is loaded, false otherwise.