MeshInstance2D

Inherits: Node2D < CanvasItem < Node < Object

Node used for displaying a Mesh in 2D.

Description

Node used for displaying a Mesh in 2D. Can be constructed from an existing Sprite via a tool in the editor toolbar. Select “Sprite” then “Convert to Mesh2D”, select settings in popup and press “Create Mesh2D”.

Tutorials

Properties

Meshmesh
Texturenormal_map
Texturetexture

Signals

  • texture_changed ( )

Emitted when the texture is changed.

Property Descriptions

Setterset_mesh(value)
Getterget_mesh()

The Mesh that will be drawn by the MeshInstance2D.


Setterset_normal_map(value)
Getterget_normal_map()

The normal map that will be used if using the default CanvasItemMaterial.

Note: Godot expects the normal map to use X+, Y-, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.


Setterset_texture(value)
Getterget_texture()

The Texture that will be used if using the default CanvasItemMaterial. Can be accessed as TEXTURE in CanvasItem shader.