Sprite3D

Inherits: SpriteBase3D < GeometryInstance < VisualInstance < Spatial < Node < Object

2D sprite node in a 3D world.

Description

A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.

Properties

intframe0
Vector2frame_coordsVector2( 0, 0 )
inthframes1
boolregion_enabledfalse
Rect2region_rectRect2( 0, 0, 0, 0 )
Texturetexture 
intvframes1

Signals

  • frame_changed ( )

Emitted when the frame changes.

Property Descriptions

Default0
Setterset_frame(value)
Getterget_frame()

Current frame to display from sprite sheet. hframes or vframes must be greater than 1.


DefaultVector2( 0, 0 )
Setterset_frame_coords(value)
Getterget_frame_coords()

Coordinates of the frame to display from sprite sheet. This is as an alias for the frame property. hframes or vframes must be greater than 1.


Default1
Setterset_hframes(value)
Getterget_hframes()

The number of columns in the sprite sheet.


  • bool region_enabled
Defaultfalse
Setterset_region(value)
Getteris_region()

If true, texture will be cut from a larger atlas texture. See region_rect.


DefaultRect2( 0, 0, 0, 0 )
Setterset_region_rect(value)
Getterget_region_rect()

The region of the atlas texture to display. region_enabled must be true.


Setterset_texture(value)
Getterget_texture()

Texture object to draw. If GeometryInstance.material_override is used, this will be overridden.


Default1
Setterset_vframes(value)
Getterget_vframes()

The number of rows in the sprite sheet.