VisualShaderNodeGroupBase

Inherits: VisualShaderNode < Resource < Reference < Object

Inherited By: VisualShaderNodeExpression

Base class for a family of nodes with variable amount of input and output ports within the visual shader graph.

Description

Currently, has no direct usage, use the derived classes instead.

Properties

Vector2sizeVector2( 0, 0 )

Methods

voidadd_input_port ( int id, int type, String name )
voidadd_output_port ( int id, int type, String name )
voidclear_input_ports ( )
voidclear_output_ports ( )
intget_free_input_port_id ( ) const
intget_free_output_port_id ( ) const
intget_input_port_count ( ) const
Stringget_inputs ( ) const
intget_output_port_count ( ) const
Stringget_outputs ( ) const
boolhas_input_port ( int id ) const
boolhas_output_port ( int id ) const
boolis_valid_port_name ( String name ) const
voidremove_input_port ( int id )
voidremove_output_port ( int id )
voidset_input_port_name ( int id, String name )
voidset_input_port_type ( int id, int type )
voidset_inputs ( String inputs )
voidset_output_port_name ( int id, String name )
voidset_output_port_type ( int id, int type )
voidset_outputs ( String outputs )

Property Descriptions

DefaultVector2( 0, 0 )
Setterset_size(value)
Getterget_size()

The size of the node in the visual shader graph.

Method Descriptions

Adds an input port with the specified type (see PortType) and name.


Adds an output port with the specified type (see PortType) and name.


  • void clear_input_ports ( )

Removes all previously specified input ports.


  • void clear_output_ports ( )

Removes all previously specified output ports.


  • int get_free_input_port_id ( ) const

Returns a free input port ID which can be used in add_input_port.


  • int get_free_output_port_id ( ) const

Returns a free output port ID which can be used in add_output_port.


  • int get_input_port_count ( ) const

Returns the number of input ports in use. Alternative for get_free_input_port_id.


Returns a String description of the input ports as as colon-separated list using the format id,type,name; (see add_input_port).


  • int get_output_port_count ( ) const

Returns the number of output ports in use. Alternative for get_free_output_port_id.


Returns a String description of the output ports as as colon-separated list using the format id,type,name; (see add_output_port).


  • bool has_input_port ( int id ) const

Returns true if the specified input port exists.


  • bool has_output_port ( int id ) const

Returns true if the specified output port exists.


Returns true if the specified port name does not override an existed port name and is valid within the shader.


  • void remove_input_port ( int id )

Removes the specified input port.


  • void remove_output_port ( int id )

Removes the specified output port.


  • void set_input_port_name ( int id, String name )

Renames the specified input port.


  • void set_input_port_type ( int id, int type )

Sets the specified input port’s type (see PortType).


  • void set_inputs ( String inputs )

Defines all input ports using a String formatted as a colon-separated list: id,type,name; (see add_input_port).


  • void set_output_port_name ( int id, String name )

Renames the specified output port.


  • void set_output_port_type ( int id, int type )

Sets the specified output port’s type (see PortType).


  • void set_outputs ( String outputs )

Defines all output ports using a String formatted as a colon-separated list: id,type,name; (see add_output_port).