TextureRect

Inherits: Control < CanvasItem < Node < Object

Control for drawing textures.

Description

Used to draw icons and sprites in a user interface. The texture’s placement can be controlled with the stretch_mode property. It can scale, tile, or stay centered inside its bounding rectangle.

Note: You should enable flip_v when using a TextureRect to display a ViewportTexture. Alternatively, you can enable Viewport.render_target_v_flip on the Viewport. Otherwise, the image will appear upside down.

Tutorials

Properties

boolexpandfalse
boolflip_hfalse
boolflip_vfalse
MouseFiltermouse_filter1 (parent override)
StretchModestretch_mode0
Texturetexture 

Enumerations

enum StretchMode:

  • STRETCH_SCALE_ON_EXPAND = 0 —- Scale to fit the node’s bounding rectangle, only if expand is true. Default stretch_mode, for backwards compatibility. Until you set expand to true, the texture will behave like STRETCH_KEEP.
  • STRETCH_SCALE = 1 —- Scale to fit the node’s bounding rectangle.
  • STRETCH_TILE = 2 —- Tile inside the node’s bounding rectangle.
  • STRETCH_KEEP = 3 —- The texture keeps its original size and stays in the bounding rectangle’s top-left corner.
  • STRETCH_KEEP_CENTERED = 4 —- The texture keeps its original size and stays centered in the node’s bounding rectangle.
  • STRETCH_KEEP_ASPECT = 5 —- Scale the texture to fit the node’s bounding rectangle, but maintain the texture’s aspect ratio.
  • STRETCH_KEEP_ASPECT_CENTERED = 6 —- Scale the texture to fit the node’s bounding rectangle, center it and maintain its aspect ratio.
  • STRETCH_KEEP_ASPECT_COVERED = 7 —- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node’s limits.

Property Descriptions

Defaultfalse
Setterset_expand(value)
Getterhas_expand()

If true, the texture scales to fit its bounding rectangle.


Defaultfalse
Setterset_flip_h(value)
Getteris_flipped_h()

If true, texture is flipped horizontally.


Defaultfalse
Setterset_flip_v(value)
Getteris_flipped_v()

If true, texture is flipped vertically.


Default0
Setterset_stretch_mode(value)
Getterget_stretch_mode()

Controls the texture’s behavior when resizing the node’s bounding rectangle. See StretchMode.


Setterset_texture(value)
Getterget_texture()

The node’s Texture resource.