Line2D

Inherits: Node2D < CanvasItem < Node < Object

A 2D line.

Description

A line through several points in 2D space.

Note: By default, Godot can only draw up to 4,096 polygon points at a time. To increase this limit, open the Project Settings and increase ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb and ProjectSettings.rendering/limits/buffers/canvas_polygon_index_buffer_size_kb.

Tutorials

Properties

boolantialiasedfalse
LineCapModebegin_cap_mode0
Colordefault_colorColor( 0.4, 0.5, 1, 1 )
LineCapModeend_cap_mode0
Gradientgradient 
LineJointModejoint_mode0
PoolVector2ArraypointsPoolVector2Array(  )
intround_precision8
floatsharp_limit2.0
Texturetexture 
LineTextureModetexture_mode0
floatwidth10.0
Curvewidth_curve 

Methods

voidadd_point ( Vector2 position, int at_position=-1 )
voidclear_points ( )
intget_point_count ( ) const
Vector2get_point_position ( int i ) const
voidremove_point ( int i )
voidset_point_position ( int i, Vector2 position )

Enumerations

enum LineJointMode:

  • LINE_JOINT_SHARP = 0 —- The line’s joints will be pointy. If sharp_limit is greater than the rotation of a joint, it becomes a bevel joint instead.
  • LINE_JOINT_BEVEL = 1 —- The line’s joints will be bevelled/chamfered.
  • LINE_JOINT_ROUND = 2 —- The line’s joints will be rounded.

enum LineCapMode:

  • LINE_CAP_NONE = 0 —- Don’t draw a line cap.
  • LINE_CAP_BOX = 1 —- Draws the line cap as a box.
  • LINE_CAP_ROUND = 2 —- Draws the line cap as a circle.

enum LineTextureMode:

  • LINE_TEXTURE_NONE = 0 —- Takes the left pixels of the texture and renders it over the whole line.
  • LINE_TEXTURE_TILE = 1 —- Tiles the texture over the line. The texture must be imported with Repeat enabled for it to work properly.
  • LINE_TEXTURE_STRETCH = 2 —- Stretches the texture across the line. Import the texture with Repeat disabled for best results.

Property Descriptions

Defaultfalse
Setterset_antialiased(value)
Getterget_antialiased()

If true, the line’s border will be anti-aliased.


Default0
Setterset_begin_cap_mode(value)
Getterget_begin_cap_mode()

Controls the style of the line’s first point. Use LineCapMode constants.


DefaultColor( 0.4, 0.5, 1, 1 )
Setterset_default_color(value)
Getterget_default_color()

The line’s color. Will not be used if a gradient is set.


Default0
Setterset_end_cap_mode(value)
Getterget_end_cap_mode()

Controls the style of the line’s last point. Use LineCapMode constants.


Setterset_gradient(value)
Getterget_gradient()

The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set.


Default0
Setterset_joint_mode(value)
Getterget_joint_mode()

The style for the points between the start and the end.


DefaultPoolVector2Array(  )
Setterset_points(value)
Getterget_points()

The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors.


  • int round_precision
Default8
Setterset_round_precision(value)
Getterget_round_precision()

The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round.


Default2.0
Setterset_sharp_limit(value)
Getterget_sharp_limit()

The direction difference in radians between vector points. This value is only used if joint mode is set to LINE_JOINT_SHARP.


Setterset_texture(value)
Getterget_texture()

The texture used for the line’s texture. Uses texture_mode for drawing style.


Default0
Setterset_texture_mode(value)
Getterget_texture_mode()

The style to render the texture on the line. Use LineTextureMode constants.


Default10.0
Setterset_width(value)
Getterget_width()

The line’s width.


Setterset_curve(value)
Getterget_curve()

The line’s width varies with the curve. The original width is simply multiply by the value of the Curve.

Method Descriptions

  • void add_point ( Vector2 position, int at_position=-1 )

Adds a point at the position. Appends the point at the end of the line.

If at_position is given, the point is inserted before the point number at_position, moving that point (and every point after) after the inserted point. If at_position is not given, or is an illegal value (at_position < 0 or at_position >= [method get_point_count]), the point will be appended at the end of the point list.


  • void clear_points ( )

Removes all points from the line.


  • int get_point_count ( ) const

Returns the Line2D’s amount of points.


Returns point i‘s position.


  • void remove_point ( int i )

Removes the point at index i from the line.


  • void set_point_position ( int i, Vector2 position )

Overwrites the position in point i with the supplied position.