TouchScreenButton

Inherits: Node2D < CanvasItem < Node < Object

Button for touch screen devices for gameplay use.

Description

TouchScreenButton allows you to create on-screen buttons for touch devices. It’s intended for gameplay use, such as a unit you have to touch to move.

This node inherits from Node2D. Unlike with Control nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use Button nodes instead. To make button nodes react to touch events, you can enable the Emulate Mouse option in the Project Settings.

You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices.

Properties

Stringaction“”
BitMapbitmask 
Texturenormal 
boolpassby_pressfalse
Texturepressed 
Shape2Dshape 
boolshape_centeredtrue
boolshape_visibletrue
VisibilityModevisibility_mode0

Methods

boolis_pressed ( ) const

Signals

  • pressed ( )

Emitted when the button is pressed (down).


  • released ( )

Emitted when the button is released (up).

Enumerations

enum VisibilityMode:

  • VISIBILITY_ALWAYS = 0 —- Always visible.
  • VISIBILITY_TOUCHSCREEN_ONLY = 1 —- Visible on touch screens only.

Property Descriptions

Default“”
Setterset_action(value)
Getterget_action()

The button’s action. Actions can be handled with InputEventAction.


Setterset_bitmask(value)
Getterget_bitmask()

The button’s bitmask.


Setterset_texture(value)
Getterget_texture()

The button’s texture for the normal state.


Defaultfalse
Setterset_passby_press(value)
Getteris_passby_press_enabled()

If true, pass-by presses are enabled.


Setterset_texture_pressed(value)
Getterget_texture_pressed()

The button’s texture for the pressed state.


Setterset_shape(value)
Getterget_shape()

The button’s shape.


  • bool shape_centered
Defaulttrue
Setterset_shape_centered(value)
Getteris_shape_centered()

If true, the button’s shape is centered in the provided texture. If no texture is used, this property has no effect.


Defaulttrue
Setterset_shape_visible(value)
Getteris_shape_visible()

If true, the button’s shape is visible.


Default0
Setterset_visibility_mode(value)
Getterget_visibility_mode()

The button’s visibility mode. See VisibilityMode for possible values.

Method Descriptions

  • bool is_pressed ( ) const

Returns true if this button is currently pressed.