CameraFeed

Inherits: Reference < Object

A camera feed gives you access to a single physical camera attached to your device.

Description

A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used.

Note: Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.

Properties

boolfeed_is_activefalse
Transform2Dfeed_transformTransform2D( 1, 0, 0, -1, 0, 1 )

Methods

intget_id ( ) const
Stringget_name ( ) const
FeedPositionget_position ( ) const

Enumerations

enum FeedDataType:

  • FEED_NOIMAGE = 0 —- No image set for the feed.
  • FEED_RGB = 1 —- Feed supplies RGB images.
  • FEED_YCBCR = 2 —- Feed supplies YCbCr images that need to be converted to RGB.
  • FEED_YCBCR_SEP = 3 —- Feed supplies separate Y and CbCr images that need to be combined and converted to RGB.

enum FeedPosition:

  • FEED_UNSPECIFIED = 0 —- Unspecified position.
  • FEED_FRONT = 1 —- Camera is mounted at the front of the device.
  • FEED_BACK = 2 —- Camera is mounted at the back of the device.

Property Descriptions

  • bool feed_is_active
Defaultfalse
Setterset_active(value)
Getteris_active()

If true, the feed is active.


DefaultTransform2D( 1, 0, 0, -1, 0, 1 )
Setterset_transform(value)
Getterget_transform()

The transform applied to the camera’s image.

Method Descriptions

  • int get_id ( ) const

Returns the unique ID for this feed.


Returns the camera’s name.


Returns the position of camera on the device.