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2021-01-23 21:14:53
SkeletonIK
Inherits: Node < Object
Tutorials
Properties
float | interpolation | 1.0 |
Vector3 | magnet | Vector3( 0, 0, 0 ) |
int | max_iterations | 10 |
float | min_distance | 0.01 |
bool | override_tip_basis | true |
String | root_bone | “” |
Transform | target | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) |
NodePath | target_node | NodePath(“”) |
String | tip_bone | “” |
bool | use_magnet | false |
Methods
Property Descriptions
Default | 1.0 |
Setter | set_interpolation(value) |
Getter | get_interpolation() |
Default | Vector3( 0, 0, 0 ) |
Setter | set_magnet_position(value) |
Getter | get_magnet_position() |
Default | 10 |
Setter | set_max_iterations(value) |
Getter | get_max_iterations() |
Default | 0.01 |
Setter | set_min_distance(value) |
Getter | get_min_distance() |
Default | true |
Setter | set_override_tip_basis(value) |
Getter | is_override_tip_basis() |
Default | “” |
Setter | set_root_bone(value) |
Getter | get_root_bone() |
Default | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) |
Setter | set_target_transform(value) |
Getter | get_target_transform() |
Default | NodePath(“”) |
Setter | set_target_node(value) |
Getter | get_target_node() |
Default | “” |
Setter | set_tip_bone(value) |
Getter | get_tip_bone() |
Default | false |
Setter | set_use_magnet(value) |
Getter | is_using_magnet() |
Method Descriptions
- void start ( bool one_time=false )
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