VisualShaderNodeTextureUniform
Inherits: VisualShaderNodeUniform < VisualShaderNode < Resource < Reference < Object
Inherited By: VisualShaderNodeCubeMapUniform, VisualShaderNodeTextureUniformTriplanar
Performs a uniform texture lookup within the visual shader graph.
Description
Performs a lookup operation on the texture provided as a uniform for the shader.
Properties
ColorDefault | color_default | 0 |
TextureType | texture_type | 0 |
Enumerations
enum TextureType:
- TYPE_DATA = 0 —- No hints are added to the uniform declaration.
- TYPE_COLOR = 1 —- Adds
hint_albedo
as hint to the uniform declaration for proper sRGB to linear conversion. - TYPE_NORMALMAP = 2 —- Adds
hint_normal
as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. - TYPE_ANISO = 3 —- Adds
hint_aniso
as hint to the uniform declaration to use for a flowmap.
enum ColorDefault:
- COLOR_DEFAULT_WHITE = 0 —- Defaults to white color.
- COLOR_DEFAULT_BLACK = 1 —- Defaults to black color.
Property Descriptions
- ColorDefault color_default
Default | 0 |
Setter | set_color_default(value) |
Getter | get_color_default() |
Sets the default color if no texture is assigned to the uniform.
- TextureType texture_type
Default | 0 |
Setter | set_texture_type(value) |
Getter | get_texture_type() |
Defines the type of data provided by the source texture. See TextureType for options.