KinematicCollision

Inherits: Reference < Object

Collision data for KinematicBody collisions.

Description

Contains collision data for KinematicBody collisions. When a KinematicBody is moved using KinematicBody.move_and_collide, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned.

This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.

Properties

Objectcollider 
intcollider_id0
Variantcollider_metadata 
Objectcollider_shape 
intcollider_shape_index0
Vector3collider_velocityVector3( 0, 0, 0 )
Objectlocal_shape 
Vector3normalVector3( 0, 0, 0 )
Vector3positionVector3( 0, 0, 0 )
Vector3remainderVector3( 0, 0, 0 )
Vector3travelVector3( 0, 0, 0 )

Property Descriptions

Getterget_collider()

The colliding body.


  • int collider_id
Default0
Getterget_collider_id()

The colliding body’s unique instance ID. See Object.get_instance_id.


Getterget_collider_metadata()

The colliding body’s metadata. See Object.


Getterget_collider_shape()

The colliding body’s shape.


  • int collider_shape_index
Default0
Getterget_collider_shape_index()

The colliding shape’s index. See CollisionObject.


DefaultVector3( 0, 0, 0 )
Getterget_collider_velocity()

The colliding object’s velocity.


Getterget_local_shape()

The moving object’s colliding shape.


DefaultVector3( 0, 0, 0 )
Getterget_normal()

The colliding body’s shape’s normal at the point of collision.


DefaultVector3( 0, 0, 0 )
Getterget_position()

The point of collision, in global coordinates.


DefaultVector3( 0, 0, 0 )
Getterget_remainder()

The moving object’s remaining movement vector.


DefaultVector3( 0, 0, 0 )
Getterget_travel()

The distance the moving object traveled before collision.