沃罗诺伊纹理着色器节点

../../../_images/render_shader-nodes_textures_voronoi_node.png

沃罗诺伊纹理着色器节点。

The Voronoi Texture node evaluates a Worley Noise at the input texture coordinates.

输入选项

The inputs are dynamic, they become available if needed depending on the node properties.

矢量

Texture coordinate to evaluate the noise at; defaults to Generated texture coordinates if the socket is left unconnected.

W

Texture coordinate to evaluate the noise at.

缩放

Scale of the noise.

Smoothness

The smoothness of the noise.

../../../_images/render_shader-nodes_textures_voronoi_smoothness_distance_zero.png

Smoothness: 0.0.

../../../_images/render_shader-nodes_textures_voronoi_smoothness_distance_quarter.png

Smoothness: 0.25.

../../../_images/render_shader-nodes_textures_voronoi_smoothness_distance_half.png

Smoothness: 0.5.

../../../_images/render_shader-nodes_textures_voronoi_smoothness_distance_one.png

Smoothness: 1.0.

../../../_images/render_shader-nodes_textures_voronoi_smoothness_color_zero.png

Smoothness: 0.0.

../../../_images/render_shader-nodes_textures_voronoi_smoothness_color_quarter.png

Smoothness: 0.25.

../../../_images/render_shader-nodes_textures_voronoi_smoothness_color_half.png

Smoothness: 0.5.

../../../_images/render_shader-nodes_textures_voronoi_smoothness_color_one.png

Smoothness: 1.0.

Exponent

Exponent of the Minkowski distance metric.

../../../_images/render_shader-nodes_textures_voronoi_minkowski_half.png

Exponent: 0.5.

../../../_images/render_shader-nodes_textures_voronoi_minkowski_one.png

Exponent: 1.0.

../../../_images/render_shader-nodes_textures_voronoi_minkowski_two.png

Exponent: 2.0.

../../../_images/render_shader-nodes_textures_voronoi_minkowski_32.png

Exponent: 32.0.

Randomness

The randomness of the noise.

../../../_images/render_shader-nodes_textures_voronoi_randomness_one.png

Randomness: 1.0.

../../../_images/render_shader-nodes_textures_voronoi_randomness_half.png

Randomness: 0.5.

../../../_images/render_shader-nodes_textures_voronoi_randomness_quarter.png

Randomness: 0.25.

../../../_images/render_shader-nodes_textures_voronoi_randomness_zero.png

Randomness: 0.0.

属性

Dimensions

The dimensions of the space to evaluate the noise in.

  • 1D

    Evaluate the noise in 1D space at the input W.

    2D

    Evaluate the noise in 2D space at the input Vector. The Z component is ignored.

    3D

    Evaluate the noise in 3D space at the input Vector.

    4D

    Evaluate the noise in 4D space at the input Vector and the input W as the fourth dimension.

Higher dimensions corresponds to higher render time, so lower dimensions should be used unless higher dimensions are necessary.

Feature

The Voronoi feature that the node will compute and return.

  • F1

    Compute and return the distance to the closest feature point as well as its position and color.

    ../../../_images/render_shader-nodes_textures_voronoi_smoothness_distance_zero.png

    Distance.

    ../../../_images/render_shader-nodes_textures_voronoi_smoothness_color_zero.png

    Color.

    ../../../_images/render_shader-nodes_textures_voronoi_f1_position.png

    Position.

    F2

    Compute and return the distance to the second closest feature point as well as its position and color.

    ../../../_images/render_shader-nodes_textures_voronoi_f2_distance.png

    Distance.

    ../../../_images/render_shader-nodes_textures_voronoi_f2_color.png

    Color.

    ../../../_images/render_shader-nodes_textures_voronoi_f2_position.png

    Position.

    Smooth F1

    Compute and return a smooth version of F1.

    ../../../_images/render_shader-nodes_textures_voronoi_smoothness_distance_one.png

    Distance.

    ../../../_images/render_shader-nodes_textures_voronoi_smoothness_color_one.png

    Color.

    ../../../_images/render_shader-nodes_textures_voronoi_smooth_f1_position.png

    Position.

    Distance To Edge

    Compute and return the distance to the edges of the Voronoi cells.

    ../../../_images/render_shader-nodes_textures_voronoi_distance-to-edge.png

    Distance.

    ../../../_images/render_shader-nodes_textures_voronoi_distance-to-edge_less-than.png

    Distance < 0.05.

    N-Sphere Radius

    Compute and return the radius of the n-sphere inscribed in the Voronoi cells. In other words, it is half the distance between the closest feature point and the feature point closest to it.

    ../../../_images/render_shader-nodes_textures_voronoi_n-sphere-radius.png

    The n-sphere radius can be used to create tightly packed n-spheres.

    ../../../_images/render_shader-nodes_textures_voronoi_n-sphere-radius_nodetree.png

    Node tree for the shader to the left.

间距度量

The distance metric used to compute the texture.

  • Euclidean

    Use the Euclidean distance metric.

    曼哈顿点距

    Use the Manhattan distance metric.

    切比雪夫

    Use the Chebychev distance metric.

    闵可夫斯基

    Use the Minkowski distance metric. The Minkowski distance is a generalization of the aforementioned metrics with an Exponent as a parameter. Minkowski with an exponent of one is equivalent to the Manhattan distance metric. Minkowski with an exponent of two is equivalent to the Euclidean distance metric. Minkowski with an infinite exponent is equivalent to the Chebychev distance metric.

../../../_images/render_shader-nodes_textures_voronoi_minkowski_half.png

闵可夫斯基指数为0.5(闵可夫斯基 1/2)。

../../../_images/render_shader-nodes_textures_voronoi_minkowski_one.png

闵可夫斯基指数为1.0(曼哈顿点距)。

../../../_images/render_shader-nodes_textures_voronoi_minkowski_two.png

Minkowski Exponent: 2.0 (Euclidean).

../../../_images/render_shader-nodes_textures_voronoi_minkowski_32.png

Minkowski Exponent: 32.0 (approximation of Chebychev).

输出选项

距离

Distance.

颜色

Cell color. The color is arbitrary.

Position

Position of feature point.

W

Position of feature point.

Radius

N-Sphere radius.

举例

../../../_images/render_shader-nodes_textures_voronoi_example_beveled_cells.png

The difference between F1 and Smooth F1 can be used to create beveled Voronoi cells.

../../../_images/render_shader-nodes_textures_voronoi_example_hammered_metal.jpg

Creating a hammered metal shader using the Voronoi Texture node.