Character Physics

The character physics type is used for player-controlled characters,for which the other physics types often result unexpected results(bouncing off walls, sliding, etc.) and for which simple kinematics offer much more precision.

Properties

  • Step Height
  • The maximum height of steps the character can run over.
  • Jump Force
  • Upward velocity applied to character when jumping.
  • Fall Speed Max
  • Maximum speed at which the character will fall.
  • Max Jumps
  • Maximum number of jumps the character can make before it hits the ground.

Note

Obstacle traversal (e.g. step climbing) is governed by (in order of importance):

  • The velocity of the character object
  • The shape and margin of the collision bounds (character and obstacle)
  • The Step Height parameter
  • The leading slope of the obstacleCharacter fall speed is governed by (in order of importance):

  • The Fall Speed Max parameter

  • The Step Height parameter (more Step Height -> more fall speed)

Example