Quick start guide

  • Turn on physics interpolation: ProjectSettings.physics/common/physics_interpolation

  • Make sure you move objects and run your game logic in _physics_process() rather than _process(). This includes moving objects directly and indirectly (by e.g. moving a parent, or using another mechanism to automatically move nodes).

  • Be sure to call Node.reset_physics_interpolation on nodes after you first position or teleport them, to prevent “streaking”

  • Temporarily try setting ProjectSettings.physics/common/physics_fps to 10 to see the difference with and without interpolation.