VisualShaderNodeTransformVecMult

Inherits: VisualShaderNode < Resource < RefCounted < Object

Multiplies a Transform3D and a Vector3 within the visual shader graph.

Description

A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators.

Properties

Operator

operator

0


Enumerations

enum Operator:

Operator OP_AxB = 0

Multiplies transform a by the vector b.

Operator OP_BxA = 1

Multiplies vector b by the transform a.

Operator OP_3x3_AxB = 2

Multiplies transform a by the vector b, skipping the last row and column of the transform.

Operator OP_3x3_BxA = 3

Multiplies vector b by the transform a, skipping the last row and column of the transform.

Operator OP_MAX = 4

Represents the size of the Operator enum.


Property Descriptions

Operator operator = 0

The multiplication type to be performed. See Operator for options.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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