RenderSceneBuffersExtension
Inherits: RenderSceneBuffers < RefCounted < Object
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
Description
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
Methods
void | _configure ( RenderSceneBuffersConfiguration config ) virtual |
void | _set_fsr_sharpness ( float fsr_sharpness ) virtual |
void | _set_texture_mipmap_bias ( float texture_mipmap_bias ) virtual |
void | _set_use_debanding ( bool use_debanding ) virtual |
Method Descriptions
void _configure ( RenderSceneBuffersConfiguration config ) virtual
Implement this in GDExtension to handle the (re)sizing of a viewport.
void _set_fsr_sharpness ( float fsr_sharpness ) virtual
Implement this in GDExtension to record a new FSR sharpness value.
void _set_texture_mipmap_bias ( float texture_mipmap_bias ) virtual
Implement this in GDExtension to change the texture mipmap bias.
void _set_use_debanding ( bool use_debanding ) virtual
Implement this in GDExtension to react to the debanding flag changing.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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