RenderSceneBuffersExtension

Inherits: RenderSceneBuffers < RefCounted < Object

This class allows for a RenderSceneBuffer implementation to be made in GDExtension.

Description

This class allows for a RenderSceneBuffer implementation to be made in GDExtension.

Methods

void

_configure ( RenderSceneBuffersConfiguration config ) virtual

void

_set_fsr_sharpness ( float fsr_sharpness ) virtual

void

_set_texture_mipmap_bias ( float texture_mipmap_bias ) virtual

void

_set_use_debanding ( bool use_debanding ) virtual


Method Descriptions

void _configure ( RenderSceneBuffersConfiguration config ) virtual

Implement this in GDExtension to handle the (re)sizing of a viewport.


void _set_fsr_sharpness ( float fsr_sharpness ) virtual

Implement this in GDExtension to record a new FSR sharpness value.


void _set_texture_mipmap_bias ( float texture_mipmap_bias ) virtual

Implement this in GDExtension to change the texture mipmap bias.


void _set_use_debanding ( bool use_debanding ) virtual

Implement this in GDExtension to react to the debanding flag changing.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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