RectangleShape2D

Inherits: Shape2D < Resource < RefCounted < Object

A 2D rectangle shape used for physics collision.

Description

A 2D rectangle shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D.

Performance: RectangleShape2D is fast to check collisions against. It is faster than CapsuleShape2D, but slower than CircleShape2D.

Tutorials

Properties

Vector2

size

Vector2(20, 20)


Property Descriptions

Vector2 size = Vector2(20, 20)

The rectangle’s width and height.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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