LightmapProbe

Inherits: Node3D < Node < Object

Represents a single manually placed probe for dynamic object lighting with LightmapGI.

Description

LightmapProbe represents the position of a single manually placed probe for dynamic object lighting with LightmapGI.

Typically, LightmapGI probes are placed automatically by setting LightmapGI.generate_probes_subdiv to a value other than LightmapGI.GENERATE_PROBES_DISABLED. By creating LightmapProbe nodes before baking lightmaps, you can add more probes in specific areas for greater detail, or disable automatic generation and rely only on manually placed probes instead.

Previous Next


© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

Built with Sphinx using a theme provided by Read the Docs.