LightOccluder2D
Inherits: Node2D < CanvasItem < Node < Object
Occludes light cast by a Light2D, casting shadows.
Description
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an OccluderPolygon2D in order for the shadow to be computed.
Tutorials
Properties
| ||
|
Property Descriptions
OccluderPolygon2D occluder
void set_occluder_polygon ( OccluderPolygon2D value )
OccluderPolygon2D get_occluder_polygon ( )
The OccluderPolygon2D used to compute the shadow.
int occluder_light_mask = 1
The LightOccluder2D’s occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
bool sdf_collision = true
If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
Built with Sphinx using a theme provided by Read the Docs.