VisualShaderNodeVarying

Inherits: VisualShaderNode < Resource < RefCounted < Object

Inherited By: VisualShaderNodeVaryingGetter, VisualShaderNodeVaryingSetter

A visual shader node that represents a “varying” shader value.

Description

Varying values are shader variables that can be passed between shader functions, e.g. from Vertex shader to Fragment shader.

Properties

String

varying_name

“[None]”

VaryingType

varying_type

0


Property Descriptions

String varying_name = "[None]"

  • void set_varying_name ( String value )

  • String get_varying_name ( )

Name of the variable. Must be unique.


VaryingType varying_type = 0

Type of the variable. Determines where the variable can be accessed.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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