ColorPickerButton
Inherits: Button < BaseButton < Control < CanvasItem < Node < Object
A button that brings up a ColorPicker when pressed.
Description
Encapsulates a ColorPicker, making it accessible by pressing a button. Pressing the button will toggle the ColorPicker‘s visibility.
See also BaseButton which contains common properties and methods associated with this node.
Note: By default, the button may not be wide enough for the color preview swatch to be visible. Make sure to set Control.custom_minimum_size to a big enough value to give the button enough space.
Tutorials
Properties
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toggle_mode |
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Methods
get_picker ( ) | |
get_popup ( ) |
Theme Properties
Signals
color_changed ( Color color )
Emitted when the color changes.
picker_created ( )
Emitted when the ColorPicker is created (the button is pressed for the first time).
popup_closed ( )
Emitted when the ColorPicker is closed.
Property Descriptions
Color color = Color(0, 0, 0, 1)
The currently selected color.
bool edit_alpha = true
If true
, the alpha channel in the displayed ColorPicker will be visible.
Method Descriptions
ColorPicker get_picker ( )
Returns the ColorPicker that this node toggles.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their CanvasItem.visible property.
PopupPanel get_popup ( )
Returns the control’s PopupPanel which allows you to connect to popup signals. This allows you to handle events when the ColorPicker is shown or hidden.
Warning: This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their Window.visible property.
Theme Property Descriptions
Texture2D bg
The background of the color preview rect on the button.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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