float

A built-in type for floating point numbers.

Description

The float built-in type is a 64-bit double-precision floating-point number, equivalent to double in C++. This type has 14 reliable decimal digits of precision. The maximum value of float is approximately 1.79769e308, and the minimum is approximately -1.79769e308.

Many methods and properties in the engine use 32-bit single-precision floating-point numbers instead, equivalent to float in C++, which have 6 reliable decimal digits of precision. For data structures such as Vector2 and Vector3, Godot uses 32-bit floating-point numbers by default, but it can be changed to use 64-bit doubles if Godot is compiled with the precision=double option.

Math done using the float type is not guaranteed to be exact and will often result in small errors. You should usually use the @GlobalScope.is_equal_approx and @GlobalScope.is_zero_approx methods instead of == to compare float values for equality.

Tutorials

Constructors

float

float ( )

float

float ( float from )

float

float ( String from )

float

float ( bool from )

float

float ( int from )

Operators

bool

operator != ( float right )

bool

operator != ( int right )

Color

operator ( Color right )

Quaternion

operator ( Quaternion right )

Vector2

operator ( Vector2 right )

Vector2

operator ( Vector2i right )

Vector3

operator ( Vector3 right )

Vector3

operator ( Vector3i right )

Vector4

operator ( Vector4 right )

Vector4

operator ( Vector4i right )

float

operator ( float right )

float

operator ( int right )

float

operator ( float right )

float

operator ( int right )

float

operator + ( float right )

float

operator + ( int right )

float

operator - ( float right )

float

operator - ( int right )

float

operator / ( float right )

float

operator / ( int right )

bool

operator < ( float right )

bool

operator < ( int right )

bool

operator <= ( float right )

bool

operator <= ( int right )

bool

operator == ( float right )

bool

operator == ( int right )

bool

operator > ( float right )

bool

operator > ( int right )

bool

operator >= ( float right )

bool

operator >= ( int right )

float

operator unary+ ( )

float

operator unary- ( )


Constructor Descriptions

float float ( )

Constructs a default-initialized float set to 0.0.


float float ( float from )

Constructs a float as a copy of the given float.


float float ( String from )

Converts a String to a float, following the same rules as String.to_float.


float float ( bool from )

Cast a bool value to a floating-point value, float(true) will be equal to 1.0 and float(false) will be equal to 0.0.


float float ( int from )

Cast an int value to a floating-point value, float(1) will be equal to 1.0.


Operator Descriptions

bool operator != ( float right )

Returns true if two floats are different from each other.

Note: @GDScript.NAN doesn’t behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.


bool operator != ( int right )

Returns true if the integer has different value than the float.


Color operator * ( Color right )

Multiplies each component of the Color, including the alpha, by the given float.

  1. print(1.5 * Color(0.5, 0.5, 0.5)) # Prints "(0.75, 0.75, 0.75, 1.5)"

Quaternion operator * ( Quaternion right )

Multiplies each component of the Quaternion by the given float. This operation is not meaningful on its own, but it can be used as a part of a larger expression.


Vector2 operator * ( Vector2 right )

Multiplies each component of the Vector2 by the given float.

  1. print(2.5 * Vector2(1, 3)) # Prints "(2.5, 7.5)"

Vector2 operator * ( Vector2i right )

Multiplies each component of the Vector2i by the given float. Returns a Vector2.

  1. print(0.9 * Vector2i(10, 15)) # Prints "(9, 13.5)"

Vector3 operator * ( Vector3 right )

Multiplies each component of the Vector3 by the given float.


Vector3 operator * ( Vector3i right )

Multiplies each component of the Vector3i by the given float. Returns a Vector3.

  1. print(0.9 * Vector3i(10, 15, 20)) # Prints "(9, 13.5, 18)"

Vector4 operator * ( Vector4 right )

Multiplies each component of the Vector4 by the given float.


Vector4 operator * ( Vector4i right )

Multiplies each component of the Vector4i by the given float. Returns a Vector4.

  1. print(0.9 * Vector4i(10, 15, 20, -10)) # Prints "(9, 13.5, 18, -9)"

float operator * ( float right )

Multiplies two floats.


float operator * ( int right )

Multiplies a float and an int. The result is a float.


float operator ** ( float right )

Raises a float to a power of a float.

  1. print(39.0625**0.25) # 2.5

float operator ** ( int right )

Raises a float to a power of an int. The result is a float.

  1. print(0.9**3) # 0.729

float operator + ( float right )

Adds two floats.


float operator + ( int right )

Adds a float and an int. The result is a float.


float operator - ( float right )

Subtracts a float from a float.


float operator - ( int right )

Subtracts an int from a float. The result is a float.


float operator / ( float right )

Divides two floats.


float operator / ( int right )

Divides a float by an int. The result is a float.


bool operator < ( float right )

Returns true if the left float is less than the right one.

Note: @GDScript.NAN doesn’t behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.


bool operator < ( int right )

Returns true if this float is less than the given int.


bool operator <= ( float right )

Returns true if the left float is less than or equal to the right one.

Note: @GDScript.NAN doesn’t behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.


bool operator <= ( int right )

Returns true if this float is less than or equal to the given int.


bool operator == ( float right )

Returns true if both floats are exactly equal.

Note: Due to floating-point precision errors, consider using @GlobalScope.is_equal_approx or @GlobalScope.is_zero_approx instead, which are more reliable.

Note: @GDScript.NAN doesn’t behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.


bool operator == ( int right )

Returns true if the float and the given int are equal.


bool operator > ( float right )

Returns true if the left float is greater than the right one.

Note: @GDScript.NAN doesn’t behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.


bool operator > ( int right )

Returns true if this float is greater than the given int.


bool operator >= ( float right )

Returns true if the left float is greater than or equal to the right one.

Note: @GDScript.NAN doesn’t behave the same as other numbers. Therefore, the results from this operator may not be accurate if NaNs are included.


bool operator >= ( int right )

Returns true if this float is greater than or equal to the given int.


float operator unary+ ( )

Returns the same value as if the + was not there. Unary + does nothing, but sometimes it can make your code more readable.


float operator unary- ( )

Returns the negative value of the float. If positive, turns the number negative. If negative, turns the number positive. With floats, the number zero can be either positive or negative.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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